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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Hi!
![]() Just a question since I find it somewhat difficult to trace nowdays but I remember it being an issue. Q; :hmm: If choosing "Imperial Units" when setting up SHIV, are all the previous faults fixed? I refer to things like; -Torpedo running depth settings -Mast height -Distance (Stadiameter/Sonar) - etc etc... I am currently running "Real Fleetboat1.28" ![]() Cheers /PB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
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I'm running with Imperial settings myself, and here's what I've found:
1. Torpedo running depth settings On Imperial, the torpedo 'depth' meter operates in FEET, and does appear to work correctly. However, many of the ship 'draft' values listed in both the in-game and in-manual recognition manuals are wildly inaccurate. I've verified this with extensive testing. I've also heard it stated that the game models torpedos running 10-15ft deeper than you actually set up until mid-1943 to reflect real-world problems with the depth calibrations. I haven't verified that with my own testing yet, though. 2. Mast height This is definitely still screwed up on Imperial as of patch 1.2 -- supposedly it's on their list of things to fix for the next patch. Luckily the wonderful modders here have done some amazing work to correct the problem in the meantime. I use CapnScurvy's "Imperial Range Correction" mod on top of RFB 1.28 and have found my accuracy at range much improved. Highly recommend it. You can check it out, here: http://www.subsim.com/radioroom/show...imperial+range 3. Distance (Stadiameter/Sonar) I'm fairly certain that as long as you have the correct mast height, the stadimeter will then show you the correct range in yards. As for the sonar, from the very limited testing I've done it seems that the sonar man correctly reports ranges in yards when Imperial is enabled, but the visual dial readout of the sonar still reports ranges in meters! (Confusing, huh? Improving the sonar/hydrophone station usability is on the list for the 1.3 patch as well...) Anyway, hope that helps a bit. Good luck! nomad_delta |
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#3 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Thanks matey!
![]() Saw the other thread today with your listed test results. Very impressive. I am a complete "manual targetting maniac" and with a by now working SHIII I find the SHIV a 'little frustrating' ![]() Cheers and thanks for the link ![]() /Per
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#4 |
Mate
![]() Join Date: Jan 2007
Location: Bristol, England
Posts: 52
Downloads: 119
Uploads: 0
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Lack of any sort of Imperial measure consensus here is the thing that's stopped me playing SH4 for the last couple of months. Just too much like hard work, and sailing a yank sub and talking of kilometres and metres is intensely annoying.
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