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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Ok, I need some help with this little project cause I hit a wall. Its not so much the MOD as actually making it work that is starting to P me off here.
Any one with good knowledge tweaking "zone lines" and understanding of the "menu_1024_768.ini" please have a look and see what can be done! It stared off with the pics posted by Gino from the USS COD http://www.subsim.com/radioroom/showthread.php?t=116122 ![]() As he had really nice pictures of the Torpedo Launch Interface i thought to try to use that to make it look more like the real thing (OakGroove is also working on something like this but is doing it a bit different as far as i know) Any how i got this far ![]() As you can see there is some problems to be resolved here. - The position of the Quote:
Quote:
- The Quote:
- The Quote:
- Not show in this picture, but when the panel slides to the right, you can still see a part of it ( 2mm) still visible. To make the code more clear I did this so you guys can get at this directly (description of the PeriscopeBasicPanel.dds ![]() Download link for the project (JSGME READY!, including .INI (ONLY CHANGED THE CODE FOR THE PeriscopeBasicPanel.dds) the rest is ORIGINAL CODE, and the .DDS) http://www.mediafire.com/?aimjmiatim3 As i said in the beginning, its not to do the mod, its more to just get it to work, as I have done mods using EXTESIVE zone tweaks before I am sort a baffled at this one. Any help appreciated! Last edited by CaptainCox; 06-18-07 at 12:56 AM. |
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#2 |
Canadian Wolf
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Nice work here so far
![]() ![]() Nice pic as well, can see what you mean by wanting to get that look ![]() RDP |
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#3 |
Pacific Sub Expert
![]() Join Date: Aug 2006
Location: Las Vegas, Nevada
Posts: 148
Downloads: 56
Uploads: 0
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__________________
Gino |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Cheers Gino, i got that pic the day you posted those pics
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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There is a big tutorial on the new system used by the menu1024 file. It is on subsim somewhere and quite detailed.
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers Jace11, Yea it was written by zAmboni
http://www.subsim.com/radioroom/showthread.php?t=111832 He helped me a lot to understand the .ini when SH4 came out. Thing is...in this case, it's still weird, as some of the functions are combined. When I move "[G44 I5]Name=SolutionDetect" all the buttons in "[G44 I8]Name=TorpedoIndicator" moves with it, etc. So its almost impossible to position the darn things in a exact way. I am still fiddling with this in the evenings, but so far no go. |
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#7 |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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Would it not be possible to have an indication of the type of torpedo in a tube. If one is carrying 3 types one always has to go back to the armaments screen to see what is loaded where.
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#8 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#9 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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I'm not sure, but when hovering the mouse over the loaded torp tube light, doesn't it tell you what's in there, cause it does with reloading
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Wow! have to check that out, never looked at that to tell you the truth. I always just select and fire :p
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#11 |
Mate
![]() Join Date: Jun 2005
Posts: 55
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Hovering the mouse over the tube indicator actually changes the button. I found this out while is was looking for a way to get indication for open doors.I changed the colour of one of the green buttons in the Periscope Basic Panel DDS file,now when the mouse is over the buttons they change colour.
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#12 | |
Stowaway
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