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Old 07-03-07, 07:08 AM   #1
Saintaw
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Default Wave wailing.

I noticed a post that had someone complaining about the waves being too high in the game. Instead of just screaming 'WHAT A LOAD OF BO****CKS!' ... I found these ...

Imagine trying to get something through the scope lensses with that:







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Old 07-03-07, 07:11 AM   #2
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Nice pics, love that water. SH4 storm water is missing that effect. Not just on size of the waves, but look as well.

However in time we will get there, Sober is working on this in another thread


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Old 07-03-07, 07:17 AM   #3
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This is the best i can come up with atm .
http://rapidshare.com/files/40766612/Sobers__SH4_ver1.2__waves_mod_ver_1.4_for_RFB_ver_ 1.28.rar.html
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Old 07-03-07, 07:25 AM   #4
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@Saintaw

Some of those pictures have been edited for effect. Try to look at thr properties of the original files.
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Old 07-03-07, 07:30 AM   #5
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switch.dota,

Possibly (Those are from a Bulker in Australia IIRC). They were sent to me, i don't have the originals.
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Old 07-03-07, 07:32 AM   #6
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They appear to only be treated for colour and light
those are genuine pacific waves. the kind that kill.
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Old 07-03-07, 07:38 AM   #7
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I hughly doubt the LAST photo is not modified.
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Old 07-03-07, 08:54 AM   #8
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But why? Ever heared of freakwaves? The waves that flush the crew of big tankers from the bridge? Those waves in the pictures are not even close to the top scale...
But why would you like to have this kind of weather in the game... wouldn't it be disappointing if you chase a large convoy for a day only to see it sinking alone in a storm without any credit for the ships?
And as long as the physics in the game don't support proper movements of the ships and boats in storm, I think it's better the way it is now.
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Old 07-03-07, 09:00 AM   #9
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Quote:
Originally Posted by Typhaon
But why? Ever heared of freakwaves? The waves that flush the crew of big tankers from the bridge? Those waves in the pictures are not even close to the top scale...
But why would you like to have this kind of weather in the game... wouldn't it be disappointing if you chase a large convoy for a day only to see it sinking alone in a storm without any credit for the ships?
And as long as the physics in the game don't support proper movements of the ships and boats in storm, I think it's better the way it is now.
It can be frustrating ,the weather, and if the ship physics do not match up and are out of sync with the effects, then that is not good.

But this was modified in SH3, eventually it will be here. In its right state, it adds another element to the game.

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Old 07-03-07, 11:43 AM   #10
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Quote:
Originally Posted by switch.dota
I hughly doubt the LAST photo is not modified.

Smaller ship, and it was the North Atlantic, but... Been There, Done That.

It's called "Going green fore and aft".

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Old 07-03-07, 12:56 PM   #11
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That ship is quite a bit larger than our boats.

If I was the skipper I wouldent spend much time on the surface.
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Old 07-03-07, 01:37 PM   #12
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Quote:
Originally Posted by switch.dota
I hughly doubt the LAST photo is not modified.
im sorry but i can see no reason at all why this would not be a geniune picture.

and as was mentioned before the 'freak waves' or more comonly called "rogue waves" (though not pictured) would and still destroy ships, however not only are they not model'd in the game they are very rare and for our purposes dont need to be included. (what makes them so dangerous is that they are 'seperate' from the other waves and can hit a boat from the side, appearing almost out of nowhere leaving no time to react, turning it over almost instantly... leaving no time for escape etc...)

Whats shown in the pictures are simply very large storm waves, I think that in game we get sort of picky and become annoyed when whe come accross a task force but cannot engage it because of the weather, when in reality this must have been an all too real problem... Think about how low to the water a sub is, combine that with the almost neutral boyancy (compared with a normal boat), a very poor ability to self right itself, and you have something that cannot function very well in serious weather.

this is something we should instead of reacting against take it as part of the experience, often the weather was just plain bad and a sub could not engage under those conditions.
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Old 07-03-07, 03:17 PM   #13
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Guys just watch an episode of Deadliest Catch...and there is your answer!!!
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Old 07-03-07, 06:57 PM   #14
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Default Wow Ghost's of the Edmund Fitzgerald

Thanks for sharing the images..

All I coud thnk of was the Edmund Fitzgerald and it's collapsing Hatch covers. With that kind of action in shallows seas you could see how she stove in her bottom side on rocks and never knew it till the wave actions further down toward Whitefish allowed the over runs and hatchway collapse. The weakened keel just allowed her to snap in two and she dove deep and green and never came back up....

Amazing the angry sea can get when she's shaking her fists...

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Old 07-03-07, 07:22 PM   #15
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Quote:
Originally Posted by SingeDebile
Whats shown in the pictures are simply very large storm waves, I think that in game we get sort of picky and become annoyed when whe come accross a task force but cannot engage it because of the weather, when in reality this must have been an all too real problem... Think about how low to the water a sub is, combine that with the almost neutral boyancy (compared with a normal boat), a very poor ability to self right itself, and you have something that cannot function very well in serious weather.

this is something we should instead of reacting against take it as part of the experience, often the weather was just plain bad and a sub could not engage under those conditions.
Aint that the truth. One of the patrols I did had bad weather for some 44 days.
Lot of opportunities slipped by
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