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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Mar 2005
Location: .be
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I noticed a post that had someone complaining about the waves being too high in the game. Instead of just screaming 'WHAT A LOAD OF BO****CKS!' ... I found these ...
Imagine trying to get something through the scope lensses with that: ![]() ![]() ![]() ![]()
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Saw blub blubb... |
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#2 |
Canadian Wolf
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Nice pics
![]() However in time we will get there, Sober is working on this in another thread ![]() RDP |
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#3 |
Ace of the deep .
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This is the best i can come up with atm .
http://rapidshare.com/files/40766612/Sobers__SH4_ver1.2__waves_mod_ver_1.4_for_RFB_ver_ 1.28.rar.html |
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#4 |
Captain
![]() Join Date: May 2007
Location: Romania
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@Saintaw
Some of those pictures have been edited for effect. Try to look at thr properties of the original files. |
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#5 |
Medic
![]() Join Date: Mar 2005
Location: .be
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switch.dota,
Possibly (Those are from a Bulker in Australia IIRC). They were sent to me, i don't have the originals.
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Saw blub blubb... |
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#7 |
Captain
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Location: Romania
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I hughly doubt the LAST photo is not modified.
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#8 |
Sailor man
![]() Join Date: Apr 2006
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But why? Ever heared of freakwaves? The waves that flush the crew of big tankers from the bridge? Those waves in the pictures are not even close to the top scale...
But why would you like to have this kind of weather in the game... wouldn't it be disappointing if you chase a large convoy for a day only to see it sinking alone in a storm without any credit for the ships? And as long as the physics in the game don't support proper movements of the ships and boats in storm, I think it's better the way it is now. |
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#9 | |
Canadian Wolf
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But this was modified in SH3, eventually it will be here. In its right state, it adds another element to the game. RDP |
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#10 | |
Sea Lord
![]() Join Date: Sep 1998
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Smaller ship, and it was the North Atlantic, but... Been There, Done That. It's called "Going green fore and aft". JCC |
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#11 |
Rear Admiral
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That ship is quite a bit larger than our boats.
If I was the skipper I wouldent spend much time on the surface. ![]() |
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#12 | |
Seaman
![]() Join Date: Apr 2007
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and as was mentioned before the 'freak waves' or more comonly called "rogue waves" (though not pictured) would and still destroy ships, however not only are they not model'd in the game they are very rare and for our purposes dont need to be included. (what makes them so dangerous is that they are 'seperate' from the other waves and can hit a boat from the side, appearing almost out of nowhere leaving no time to react, turning it over almost instantly... leaving no time for escape etc...) Whats shown in the pictures are simply very large storm waves, I think that in game we get sort of picky and become annoyed when whe come accross a task force but cannot engage it because of the weather, when in reality this must have been an all too real problem... Think about how low to the water a sub is, combine that with the almost neutral boyancy (compared with a normal boat), a very poor ability to self right itself, and you have something that cannot function very well in serious weather. this is something we should instead of reacting against take it as part of the experience, often the weather was just plain bad and a sub could not engage under those conditions.
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#13 |
Mr. Eastwood
![]() Join Date: Apr 2007
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Guys just watch an episode of Deadliest Catch...and there is your answer!!!
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#14 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
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Thanks for sharing the images..
All I coud thnk of was the Edmund Fitzgerald and it's collapsing Hatch covers. With that kind of action in shallows seas you could see how she stove in her bottom side on rocks and never knew it till the wave actions further down toward Whitefish allowed the over runs and hatchway collapse. The weakened keel just allowed her to snap in two and she dove deep and green and never came back up.... Amazing the angry sea can get when she's shaking her fists... ![]() |
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#15 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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Lot of opportunities slipped by ![]()
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