SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-18-07, 02:49 PM   #1
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default Textures flickering on distant object

EDIT: please note that with further testing, distance (other than very close) and viewing through optics is not really a factor. In the case of the screenshot below, the factor was whether or not the ship had been damaged.

This is especially (perhaps exclusively) a problem with ships, particularly when view at a distance through optics. Certain areas of the ships have areas of black flickering across them. You can see a bit of this black flickering/flashing in the screen below, but of course it does not really convey the effect in a still image.



I'm pretty sure this is not a problem new to 1.2. I cannot find a relation to any in-game settings. Any ideas if a card setting might be causing this.

I have a pair of 6800 Ultras with latest drivers (although I am running the game on a single GPU as I lose FPS with SLI). 1280x960 w/ 2X AA
__________________
-AKD

Last edited by akdavis; 05-04-07 at 08:57 PM.
akdavis is offline   Reply With Quote
Old 04-18-07, 02:51 PM   #2
Cakewalk
Engineer
 
Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
Default

I have a similar problem (GeForce 7900 GS, 4X AA, 8X AF, 1400x900). Its quite noticeable when looking at ships in the museum, also.
__________________

Its not a bug... its a feature!
Cakewalk is offline   Reply With Quote
Old 04-18-07, 04:33 PM   #3
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Yeah, museum was the first place I noticed it after I installed the game.
__________________
-AKD
akdavis is offline   Reply With Quote
Old 04-18-07, 06:17 PM   #4
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
Default

Sounds like an issue with mipmapping to me - mipmapping being the technique used to scale textures in the distance to stop this kind of thing going on - you may be able to find something in your video card driver application to alter how this is (or possibly isn't) being applied.
Chock is offline   Reply With Quote
Old 04-18-07, 07:50 PM   #5
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Well, here's something interesting. I found the most obvious mipmapping setting on my card and changed it and then went back to the same scenario I saw the artifacts in above and it seemed gone...until I was messing around later and fired my deck gun at the ship and hit her once. All of sudden the flashing black areas were back along the whole length of the ship. Went to graphics options and slid the "3D damage" slider all the way to the left. The flashing areas went away again.

So, any damage seems to cause this to appear. However, even with the slider all the way to the left, certain areas of ships still exhibit these artifacts until you zoom all the way in (when viewing them in the museum). One of the most obvious areas is elevators on carriers, e.g. Bogue class fore and aft elevator:


The life rafts hanging vertically along the sides of ships are also prime suspects, albeit in a much smaller form.
__________________
-AKD
akdavis is offline   Reply With Quote
Old 05-04-07, 09:08 PM   #6
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Jace11
Hmm, this has been really bugging me..

So I was playing around with graphic settings etc, tried different drivers, mipmapping levels etc. I found only one fix: it was unchecking ship normal maps in the options (sliding the damage slider down did not remove it for me). Unchecking normal maps completely removes the flickering black textures, yet it did not seem to change the ships textures at all, they look identical with it checked or unchecked.. which is weird... they still look great!! I toggled the option while looking at the side of a ship and unlike all the other graphics options, toggling normal maps seemed to have no effect, post effect, caustic effects, glare etc can all be observed real-time when you toggle...

Maybe the normal maps are activated twice causing the flickering - maybe they are not implemented properly at all. This type of flickering I have seen in other games and was a reasult of two textures laid over each other.

Anyway I have unchecked it, and I see no loss whatsoever in image quality of ship textures.. but mysteriously all the flickering goes away.. only thing I need to check is damage..
I thought I had already checked this, but I double checked to make sure. Checking the Bogue's elevators in the museums shows that the huge areas of flickering are still there. Perhaps it is ameliorated to some degree for the small areas seen from the side of many ships, but the problem is definitely still there. I also inflicted damage on the two merchants in the navigation training mission and the random areas of flickering black immediately reappeared, as well.

Areas where there are horizontal lines that take on an angle as the ship rolls also have a "flickering" effect that I believe is unrelated. Perhaps the normal maps effect that, or perhaps this is improvement is dependent on card/drivers?

Anyways, I tested a bit more and noticed a few more things. First, the "ship damage" has three settings: right, middle and left. All the way to the right and a "3D" hole and the flickering appears after damaging the ship (although some hits in certain areas seem not to cause the flickering). With the slider in the middle, no 3D damage or any other change occurs, but the flickering is still there. With the slider to the left, there is no 3D or 2D damage and no flickering. This suggests to me that some sort of damage texture is supposed to be applied, but instead all I see is this random flickering on large areas of the ship, often on parts not associated with the damage just inflicted.

The only other way to make the flickering disappear (whether that which is always there or that which appears after damage) is to view the ship from very close range.

edit: I also tried to exit the sim and restart after making the change in the options just in case it didn't take immediate effect, but this made no difference.
__________________
-AKD
akdavis is offline   Reply With Quote
Old 05-06-07, 11:46 AM   #7
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

I deleted my post cause when I restested it, it reappeared... sorry to PM for nothing..

I thought I'd found a fix but hadn't.

It isn't just the damage thing though, though it does reduce it on some ships, but not others. Look at the Yamato as an example in the Samar mission.

Anyway, I have tried everything I can think of...

Mipmapping levels,
AA
AF
I have diabled all the options in the graphics panel and it still occurs.
I have tried removing wakes
I have tried rescaling textures in T01 and T01_lr as well as corresponding normal maps.
I have editied the dat files to change the MediumLOD and LowLOD ranges.


NOTHING FIXES IT!!!

I feel it is either a LOD / texture missmatch, an interaction with sea effects or something similar


We know: It occurs with range (disappears zoomed in)
Not a graphic option
Damage = 0 does reduce it on some ships
Its not a normal map, cause I removed the normal maps from the yamato and although the ship looked a bit weird (light coloured) the warping was still there.

I am losing patience with this...

Was it present in 1.0 or 1.1 versions of the game?
Jace11 is offline   Reply With Quote
Old 05-06-07, 12:36 PM   #8
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

I have this problem too. I have a Radeon X1600 so it seems to happen with both GEForce and Radeon cards.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-06-07, 05:51 PM   #9
sqk7744
Ace of the Deep
 
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
Default

Me too, are you Gents using nHancer?

twin GeForce 9700GTX SLI's.

Very noticeable on Sub Tenders.
__________________
"
All Ships can dive, but only Submarine's surface!"
MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial
sqk7744 is offline   Reply With Quote
Old 05-06-07, 06:30 PM   #10
RocketDog
Mate
 
Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
Default

Happens with my X1950XTX (Cat 7.3 drivers). I thought it might be z-buffer problems?

Cheers,

RD.
__________________
RocketDog is offline   Reply With Quote
Old 05-06-07, 07:51 PM   #11
Bort
Grey Wolf
 
Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by sqk7744
twin GeForce 9700GTX SLI's.
You're really far ahead of the game.
__________________

GT Aerospace
Bort is offline   Reply With Quote
Old 05-06-07, 10:29 PM   #12
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

I've got it also useing an ATI X1650pro with Cat7.3's. As stated by the thread starter, as soon as ships take damage, the texture flickering takes place. I'm glad I'm not alone on this one. Definite immersion killer!

For the record, my 3D damage slider is mid-way. At a torpedo impact, sometimes the damage effect appears, sometimes not. But immediately on impact, the texture flickering manifests itself. I first thought it was a memory, or rather lack of memory problem. I have only 1gig, and the game plays pretty well at that.
Fish40 is offline   Reply With Quote
Old 05-06-07, 10:39 PM   #13
sqk7744
Ace of the Deep
 
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Bort
Quote:
Originally Posted by sqk7744
twin GeForce 9700GTX SLI's.
You're really far ahead of the game.
Thanks been tinkering with those and nHancer on a overclocked Asus board.

There are a few SLI posts on nHancer profiles. We should all get pretty close on that eye candy vs. non-slideshow curve.

cheers
__________________
"
All Ships can dive, but only Submarine's surface!"
MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial
sqk7744 is offline   Reply With Quote
Old 05-13-07, 04:24 PM   #14
Stary Wuj
Lieutenant
 
Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
Default

The same here, Geforce 7800 GTX with newest drivers.
Flickering on many elements of ships, especially bright elements,
very frustrating, I hope DEVS can do something.
I tried many graphic settings without solution.

Definite immersion killer!

Best Regards

Stary Wuj
Stary Wuj is offline   Reply With Quote
Old 05-13-07, 04:43 PM   #15
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by sqk7744
Me too, are you Gents using nHancer?

twin GeForce 9700GTX SLI's.

Very noticeable on Sub Tenders.
Ohh my! what's your FPS?

Tell us, tell us!

Flickering here as well

Last edited by kakemann; 05-16-07 at 08:05 AM.
kakemann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.