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Old 04-11-07, 04:22 PM   #1
Skybird
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Default Shivering Isles

Anyone having experience with it? What do you think - worth to invest money into it when one has loved Oblivion?

And how big is the world, compared to the Oblivion outside world? I admit that is the main attraction for me.
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Old 04-11-07, 07:25 PM   #2
gdogghenrikson
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I have it and it is ok...its main quest is about 10 hours....But there is a save game bug I here about that causes your items and NPC's to dissapaere
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Old 04-12-07, 12:44 AM   #3
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I'd hold off on it. Its still somewhat buggy. There is some kinda FormID bug that causes you to lose items and corrupts your save game. (But, I think it only effects people with large inventories or games with 100 hours or more) Bethesda is telling everyone to back up there save games and prepare for a full reinstall when the full patch comes out. Plus alot of the really cool mods out there are still updating to be used with it. I use about 30-50 mods to oblivion and they add alot of great features to the game. I'd hate to jump into shivering isles without them.

Right now they released a temp fix until the full patch is released:
http://www.elderscrolls.com/download...es_patches.htm

You can read about it here:
http://www.bethsoft.com/bgsforums/in...owtopic=675905

here:
http://www.bethsoft.com/bgsforums/in...owtopic=675741

here:
http://www.bethsoft.com/bgsforums/in...owtopic=675889

and here:
http://www.bethsoft.com/bgsforums/in...owtopic=675953

Last edited by Tikigod; 04-12-07 at 03:29 PM.
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Old 04-12-07, 04:55 AM   #4
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Good to hear about that patch issue, I hate to buy games these days that have serious issues. will keep an eye on future developement. Would be nice to have a new landscape to explore.

How big is the surface landscape, compared to that of Oblivion? Same size? Half size? A quarter only?
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Old 04-12-07, 12:57 PM   #5
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Not sure...It looks like it is 1/4.

Here is ingame map:




Quote:
Originally Posted by Skybird
How big is the surface landscape, compared to that of Oblivion? Same size? Half size? A quarter only?
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Old 04-12-07, 02:08 PM   #6
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Well, 1/4 is 1/4 that I still do not know.
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Old 04-12-07, 03:09 PM   #7
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Ya im going through all my mods one by one, updating, getting rid of obselete ones etc.. this is day 2 of doing that probably at least another 2-3 days to go (after me testing, discarding and tweeking etc)
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Old 04-12-07, 03:33 PM   #8
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Well, I would assume the maps are to scale given the icon size (which is a standard to go by) and SI being the same engine as oblivion. They wouldn't rescale distances in an already built game. Your arrow icon will travel the same distance at the same rate on either map.

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Well, 1/4 is 1/4 that I still do not know.
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Old 04-12-07, 06:07 PM   #9
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Here is more Shivering Isles drama..........

http://www.bethsoft.com/bgsforums/in...owtopic=676293

and what seems to be the problem.........

http://www.bethsoft.com/bgsforums/in...owtopic=674324
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Old 04-12-07, 11:02 PM   #10
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Quote:
Originally Posted by Tikigod
Well, I would assume the maps are to scale given the icon size (which is a standard to go by) and SI being the same engine as oblivion. They wouldn't rescale distances in an already built game. Your arrow icon will travel the same distance at the same rate on either map.

Quote:
Originally Posted by Skybird
Well, 1/4 is 1/4 that I still do not know.
Ehem, that was just a joke of mine, but I probably messed it up verbally. I meant that even the smaller land is still a land that I do not know. 25% of something is better than 100% of nothing.
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Old 04-13-07, 10:17 AM   #11
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Quick question: Does Oblivion Mod Manager's load order go from top to bottom? or bottom to top? I was installing mods with base files on the bottom and installing mods on top of those. But, now that I am reading more on forums it seems the base files go to the top of the list. The wikis talk about load orders but, they don't tell you specifically which direction they go (other than by default they are installed alphabetically)


EDIT: found the answer:

From the Mod Manager Help File:
Quote:
The esp list: The left hand panel contains a list of all active esps. They are listed in oblivion load order, with the top mod in the list loading first and the bottom last. When mods conflict, the mod which loads last gets the final say. (i.e. mods towards to bottom of the list will override mods above them.)


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Old 04-13-07, 06:31 PM   #12
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There seems to be confusion about the install order of the latest patches since the 1.2 patch has been released and causes install error messages with shivering isles 1.2 patch. So, I thought I would post the install order here to clarify.

1) install oblivion off its DVD
2) install knights of the nine
3) install all of the knights of the nine add-ons - eg: the orrey etc
4) install Shivering Isles from its DVD (the game is updated to v1.2.0.201 at this point - no need to update it prior to this)
5) install the Shivering Isles V1.2.410 BETA patch

This was posted here:
http://www.bethsoft.com/bgsforums/in...owtopic=676898
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Old 05-05-07, 11:16 PM   #13
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Just bought it, but haven't got a chance to install. A little worried due to the complaints....but Bethesda has always been good to me. Call me a geek, but I've loved all of their RPG's from Arena to Oblivion, and I even quite enjoy their new Star Trek games.
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Old 05-26-07, 04:52 PM   #14
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Asking for an update on status concerning problems and patches? Is it safe now to install it, or must I still expect problems?
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Old 05-26-07, 05:22 PM   #15
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Quote:
Originally Posted by Skybird
Asking for an update on status concerning problems and patches? Is it safe now to install it, or must I still expect problems?
Its safe to install now, just make sure you get the 1.2 patch. It can be found here.
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