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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2007
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Assuming you play at 100% realism, is there any use at all for the attack map (obviously the tdc and torpedo settings are vital) apart from the fact that it tells you the estimated time to impact? The time thing seems a pretty trivial advantage.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#2 | |
Stowaway
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![]() That's the only thing I can think off, maybe it wouldn't look that good with TDC knobs only? |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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I wish there wasn't an attack map, makes me feel like I'm on starship Enterprise or something. When playing 100%, it's totally unnecessary.
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#4 |
Sailor man
![]() Join Date: Jun 2007
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The buttons are of course necessary,
and the map? Wel... ![]() It comes in handy to check wether you have got a decent solution. You can estimate the should-be-solution a bit, and check it with your current... |
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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Having installed Poor Sailor's "my Favourite Dials" mod, with TDC knobs accessible from periscope and UZO stations, I never use the attack map.
It was useful to me only during the training period, to understand what is the torpedo's path and the effect of range on gyro angle. Maraz |
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#6 |
Frogman
![]() Join Date: Jan 2007
Location: UK
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I don't play at 100% so for me its use is to occasionally check where my wayward torpedos went
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#7 |
Ocean Warrior
![]() Join Date: May 2007
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I thought it was useless. I can tell you however that when you fire, a torpedo is shown moving down it, and if the torp hits the target but fails to explode you'll see it bounce on the attack map. So it does sort of tell you where your solution was wrong - but that's cheating.
I wish....I wish you could use the plotting tools from the F5 map on the attack map too. Then it would be useful. You could keep your general nav markings on the Nav map and all your plotting for the attack on the F6 map. It would make sense to do that, it would mean once the target is dead you can wipe your markings away without accidentally wiping your nav plan (happens to me all the time), and also you wouldn't have to keep switching screens to get to your tdc controls. I noticed that in SH5 (i don't play it much, somehow doesn't grab me in the same way) the TDC is separated entirely from the attack map, yet they still have the attack map station - really what is the point of that station at all?
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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It shows you the path of your torpedo according to your current TDC settings. Which is good to double check a solution to make sure it at least looks right, or it's good for dead reckoning shots.
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#9 |
Chief of the Boat
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Mess up a few manual solutions with the inevitable low tonnage returns and you'll soon use it as a means of checking before firing
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