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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2005
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If we are going to have to squash the bugs that 1.3 dont?
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#2 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
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no.
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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No Way.
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#4 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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My nickel is on the side of ..... negahhhhhtive.
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#5 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
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LOL :rotfl: Unless they PO someone off like microprose/hasbro did
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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I certainly hope not. The release of an SDK would almost certainly mean the end of the Silent Hunter franchise, not to mention the proliferation of about 9,000 different versions of the current ones... none of them compatible.
JCC |
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#7 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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MS Flighsim has a SDK and most of the popular shooters/strategy/other games have SDK's and we don't have 9000 different versions of these games. A SDK is not caused any more incompatible versions as far we have now through mods, but it will give qualitatively better large mods of kind such as GWX but better. The good developments will become generally accepted, the bad ones goes down within the comunity like today with the current mods. |
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#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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MSFS is a completly different animal.
The "fanbase" is vastly greater probably in the order of 1,000 to 1 of silent hunter fans. Its just a fact of life. |
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#9 |
Admiral
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It will be released "Soon"
NOOT!
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#10 |
Pacific Aces Dev Team
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Releasing a SDK for a game does not mean to gain access to the source code itself. In the today's computer gaming term a SDK means the possibility to create new additional content in high quality for a game. One should not succumb to the erring faith to be able to fix bugs with a SDK for SHIV.
![]() In contrary to other games I see however a problem with Ubisoft. A SHIII/IV SDK for the Community must be created and provided first because it was not planned to release such a complex thing with the game. The Ubisoft inhouse tools used by the devs for the development of SHIII/IV are also used for some other Ubisoft projects and such things are not released to the public. |
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#11 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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#12 |
Admiral
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Seeadler strikes again!
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#13 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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The answer to the OP is "no".
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