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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Fixed a problem with the Val, the remarks in the eqp are inaccurate and the center pylon is actually B01. The Val is now armed.
http://mpgtext.net/subshare/874Bette...%20v%201.1.rar Last edited by tater; 06-05-07 at 07:35 PM. |
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#2 |
Gunner
![]() Join Date: Dec 2001
Posts: 95
Downloads: 14
Uploads: 0
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thank you and all modders, this game just keeps getting better
__________________
Let\'s play Hide and Seek\'n\'Destroy! |
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#3 |
Sailor man
![]() Join Date: May 2007
Posts: 44
Downloads: 5
Uploads: 0
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I never thought I would find myself wishing I was not out on patrol and in port instead, so I can install new or updated mods. Oh well. First time for everything.
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Thanks.
BTW, any observations at all on the planes, and what they do---or don't do---will help to nail this down. |
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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sorry about that anyway to delete the thred I made about bomb load outs then?
But can I ask a question where is your B05's? I just notice on the kate B01 B02 B03 B04 no B05 BTW guys you can save while on the surface then shut the game off and change your load out on the planes then put it back in using JG and the start the game up again and it will take effect. Not the type of MOD you have to be in port for because it dosn't effect your crew or boat. Last edited by leovampire; 06-05-07 at 09:35 PM. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The center pylon is on the Val. I got the Kate working, though I think only 3 bombs in the 4x100kg load, lol.
Odd stuff. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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BTW, thanks, leo, your posts were very helpful and got me to reexamine a few things.
<S> tater |
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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but at least you got it going better now I have a lot of work to do changing my planes LOL because of the British and US ones as well. I like it when they attack too! I was in the Solomons on patrol after we took most of it from the Japs and 3 LG JAP tankers came in too close and one of my Liberators showed up to bomb them after I made a contact report of the small convoy. Here is a pic:
![]() Sorry it isn't clear but it was a light fog day. then they got too close to the Clemens destoryers in the area and they attacked them as well and sunk them. After they sunk one of our fishing ships with their own deck guns. ![]() ![]() ![]() I was having fun watching this so I just watched it all didn't want to sink them myself. Some where I have a picture of a Kate doing a torpedo run on me I have to look for it. Now all we need is a sound file where the men Scream "Torpedo in the water" and in what direction it is comming from. LOL |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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BTW, that other plane addition that denis_469 did? The Rufe and Do-24 work fine! Think I need a dutch plane marking file is all (white squares where markings should be).
Still, will be cool. I did notice that the Rufe bomb load is wrong in that mod. Not in a historiccal way, he has it set to 2x100kg (decent sub for 2x60kg), but lists "type=3" which is the type for a 500kg bomb (I think). Then the eqp for it has 1x100 and 1x500. In any case, it carries no bombs in game. I actually want the rufe bomed up... |
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#10 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I have been working on so many things I havn't noticed all the new MODS. just the ones that quickly catch my eye.
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