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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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In the mission editor, you can make a random group, and the code allows multiple columns and spacings up to 2000m between ships.
When you add units to a group, they appear like this in the mission file: Code:
[RndGroup 1] GroupName=41a_Jap_Merchants_001 Category=0 CommandEntry=0 Long=16243300.000000 Lat=4156400.000000 Height=0.000000 DelayMin=60 DelayMinInterv=4740 SpawnProbability=70 RandStartRadius=0.000000 ReportPosMin=2880 ReportPosProbability=50 Heading=237.731003 Speed=9.000000 ColumnsNo=1 Spacing=500 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19411201 GameEntryTime=0 GameExitDate=19420228 GameExitTime=0 MaxInst=10000 MaxUnitsCreated=100 DockedShip=false NextWP=0 [RndGroup 1.RndUnit 1] Type=102 Origin=Japan Side=0 CargoExt=1 CargoInt=0 CfgDate=19411201 No=1 Escort=false SpawnProbability=100 CrewRating=1 [RndGroup 1.RndUnit 2] Type=102 Origin=Japan Side=0 CargoExt=1 CargoInt=0 CfgDate=19411201 No=1 Escort=false SpawnProbability=25 CrewRating=1 For example, if I make a group with 4 ships (RndUnit 1 through 4) they appear: 1---2 . 3---4 (heading "up" on this page). If I do 3 columns, things get unpredictable (but not random, with the same set of ships they always appear in the same order). The leader is always the middle front of a 3 column Group, and the smaller ships seem to always be on the left, and the larger ones to the right or middle. I ask this because it would make setting up random Task Forces better if we knew the order they would appear. then I could place ships in the group list in such a way the random TF would look the way I wish it to look in game. Too bad the grouping only supports ship separations of 2000m as well, since IJN practice for carrier groups was a far wider spacing, 7000m. You can make your own formation in the editor, but the AI doesn't seem to deal as nicely with theose groups in turns. Thanks for any insight you can give me! tater |
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