![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
Ok modders, I need some help here. :hmm:
I've already combined the TM 1.6 and 1.6.2 patch, added the seafoam and arcade cam vs 4 updates to ROW. Here's where the problem lies. Can someone tell me what mini mods are included in Reflections on Water I've spreadsheeted the mods included in RFB and TM 1.6.2, but can't find a list of minimods for ROW ----------------------------- Also which order would you install these 3 mods and is the TM grafx pack needed if you use ROW and RFB? My best guess is to use this order. Real Fleet Boat Trigger Maru (no GFx pack) Reflections of Water Because RFB fixes some problems without using minimods by editing some text files, will these fixes be overwritten by anything in TM or ROW? ----------------------------- The idea is to build a combined mod at first that includes the above 3 mods, anything that fixes a gross error, and things that imorove the game like Capt Cox's radio stations and uniform mods, the japanese ship dimensions correction, the better periscope mod, etc. Still perusing the mods and sorting through whats available. Once I have a better idea, I'll post suggested combinations and get feedback. What's running around in the back of my mind is 2 basic combined mods that can then be added onto. One would be the hard core gamers mod and the other would be a mod along the lines of TM lite for those who like blowing stuff up ![]() Each mod would install to the mods folder, allowing the usage of JSGME to activate and deactivate the mods. I think I can set up the installer to run jsgme automatically after the files are installed to the mods folder. ![]() Now with my work schedule this may take a couple of moths, so please be patient. Thanks for the help in advance ![]()
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 09-30-07 at 12:31 AM. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
Had another thought, I could set up the installer to allow the user to preselect certain options (ROW reflections as an example) so only the desired ones would show up when JGME is launched.
Will ponder other options while I'm looking at this.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
See my comments on your other thread.
![]() The problem with your thought above is what happens if the player changes their mind and suddenly wants to install that wackydo mod that they didn't select when the installer first ran? How will they get that mod "out of the installer and into JSGME", short of totally reinstalling? In the GW1.1a installer (not the same as the GWX one I referenced in my other post), the installer was done similar to this, with the difference being that the installer took on the role of JSGME. If one wanted to install an optional mod, they'd select it at installation. If they subsequently changed their mind, they'd re-run the installer and deselect it (or vice versa). A bit of a PITA and some users found it confusing being presented with a long list of mods to choose from at installation time, that is, *before* they'd had a chance to read the manual (ie "what's this mod do??" followed by a later "wish I hadn't installed that one"), hence why it wasn't done this way with GWX. I found it much easier to install everything into the MODS folder, giving the player a brief rundown in the installer and pointing them to the manual for more information. *Then* they can enable after they know what it is they are enabling (or delete altogether if they want to)! |
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]() Quote:
Kinda throwing ideas out and hoping peoplen will come back with info / feedback like you have. Being a noob, I prefer to learn from what other people have already tried.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
|
![]() |
![]() |
![]() |
|
|