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Old 04-23-07, 02:35 AM   #1
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
Default MoBo Update

I know at least a couple of you have tried the example I posted on another thread, and if you liked that one I think you'll really appreciate the latest build!

If you recall, couple days ago I shared the following screenshot:


Above I was showing that I had a graphic engine in place that allowed me to plot contacts on the map. The new build is progressing nicely and I have some updated screenies to share to give an idea of what the new MoBo can do.



Now you can see the contacts are being endowed with various information that you input mostly graphically by clicking on the various contacts and your sub and manipulating their relative positions and movement vectors.



As I mentioned you are able to enter and track an infinite number of contacts. All the information you see on the above screen was entered in about 15 seconds with mouse clicks and then you double-click the contact to size the associated movement vector.
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