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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Born to Run Silent
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Silent Hunter 4 patch v1.3: Where? When? What?
It's coming up on two months since Silent Hunter 4 was released. Two patches have brought the game up to where it is stable and most of the basic features are functional, but there are still several key aspects that need attention and it's too quiet in the Ubisoft camp. I have not heard anything about the status of a third patch, which the game needs to be considered complete. Before the dev team gets too far from the construction site, Subsim is going to mount a campaign for patch v1.3. Silent Hunter 4 is an enjoyable game but has yet to reach the point where we consider it complete. The future of the Silent Hunter franchise depends on maintaining a reputation for quality.
We call on Ubisoft to complete Silent Hunter 4. We don't expect every wish to be fulfilled, but there are several key gameplay issues that loyal players and Ubisoft customers, who bought an incomplete game, deserve to have addressed. These include:
To vote, simply make a reply in this thread and add your thoughts. Neal Stevens Subsim Other issues and discussion can be found in this topic. ************************************************** *********************** UPDATE: May 19: We've nearly reached 1000 submissions since this thread started May 16 (Weds). Already, Google has this thread listed as the #5 result when you query silent hunter 4 patch Post this in any other forums you belong too. Are we serious? Yes, so let's make it happen. ************************************************** *********************** UPDATE: May 23: Join the Subsim Flank Speed 1.3 patch contest thanks Neal Last edited by Onkel Neal; 05-23-07 at 11:10 PM. |
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