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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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and I just ordered SH4.
![]() ![]() I am quite concerned by the reports of the litany of bugs and the more arcadish feel to it so this time I'm going to dive straight into the mods without even sampling vanilla. I loved what GWX did for SH3 and I'm wondering if you guys could recommend some mods? Which mods should I download to make SH4 as realistic as possible and to remove some of the more anoying aspects (from the perspective of an ex-GWX player) of the game? I did have a look through the mods forum but I was overwhelmed by the vast aray of mods already available. Hats off to the modders once again! ![]() ________ Buy Herbalaire Vaporizer Last edited by IRONxMortlock; 08-14-11 at 03:03 PM. |
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#2 |
Lucky Jack
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Welcome to the party
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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RFB
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#4 |
Canadian Wolf
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Be patient with it
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#5 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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i dont see any mods comparable to something like gwx at the moment. Sure there are some bigger mod packets but i wasnt happy with any of them.
At the moment i dont play my game im still waiting when its finely finished. I hope it will be after 1.3. Right now it is unplayable if you like high realism. Radar aint working, stupid AI, the speed tool doesnt work in manual targeting mode, broken damage system and quite often crashes to desctop to spice it up. |
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#6 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
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I agree with Mr Warhawks suggestions. I only have the "green for active buttons"-mod installed and still love the game. I probably won't be installing any other mods until 1.3 is out or we get confirmation that no more patches are coming. Give 1.2 a try and then go from there. Good luck!
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#7 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
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I'd also recommend checking it out with just the 'official patches', to see where you think it falls down. Then you could address whatever you feel is an issue with some mods of your own, or one of the ever-increasing collection appearing.
Yes, the radar is a bit shaky and the AI and damage need some work, some have reported crashes to desktop too, but then again, many haven't had a single one. But there is definitely fun to be had with it, even in stock form. Nevertheless, modding it before we know what is in any forthcoming patch will probably mean a reinstall, so whatever you choose to do, it's no big deal. 'Whatever floats your boat' as they say! |
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#8 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Dont forget to manualy turn on AA and AF.
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#9 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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Got it!
Thanks for your responses everyone. I'll give it a go in vanilla mode for awhile before I install the mods I guess. I've only just opened the box and I'm curious; the map that came with it is only A4 in size and it has a keyboard reference chart on the back. Are all the maps like that or did I just get a dodgy copy? Thanks, M ________ Washington Marijuana Dispensaries Last edited by IRONxMortlock; 08-14-11 at 03:04 PM. |
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#10 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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#11 | |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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Strange, perhaps it's something to do with the Australia edition or something? Thanks anyway.
Quote:
________ Live sex Last edited by IRONxMortlock; 08-14-11 at 03:04 PM. |
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#12 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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It's not an ingame option, you need to force it by means of your video card drivers.
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#13 | |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
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#14 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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Thanks, got the AA and AS setup and it looks a hell of a lot nice now! I was getting worried with all the jaggies there for awhile.
It's taking me a bit to get used to but so far I'm enjoying the game. It's visually stunning and it really captures the feel of the pacific. The keys were anoying the crap out of me though so I installed the mod which remaps them to SH3 style. I also installed the green lamp mod. A couple of quick questions: 1. Can I manually change the watch? 2. What's up with the radio? I get one channel and when I click on "next station", it just cycles through static. Are there anymore stations? 3. Is....... there..... any........ reason........ why....... my......... sonarman........... sounds......... like.......... this........ when reporting contacts? Thanks, M ________ Kiaritta Last edited by IRONxMortlock; 08-14-11 at 03:04 PM. |
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#15 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Welcome Bud! The crewmen sounding like robots is one of the most annoying things I found in the game. As for the radio, with the stock version of the game, all you get is the one station. Try the "Capt. Midnight's" radio mod. You could find it in the "SH4 Mods Workshop" forum. This adds authentic radio broadcasts and news reports to the game. There are also other radio mods available as well.
Another thing you'll want to do is to find some of the gramaphone music which is available, and load up your gramaphone with some tunes for those long, boreing stretches. |
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