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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2006
Location: Paris, France
Posts: 64
Downloads: 10
Uploads: 0
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hello everyone, I have a problem with GWX, everything was woking perfectly but today i decided to use the 16km mod and now the sky stays always black even during the day, am I missing something?
screenshot here: http://img443.imageshack.us/my.php?i...5200722wq9.jpg http://img509.imageshack.us/my.php?i...5200722co0.jpg |
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#2 |
Bosun
![]() Join Date: Jul 2006
Location: Paris, France
Posts: 64
Downloads: 10
Uploads: 0
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nevermind, i forgot to rollback sh3 commander before installing the 16km mod
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#3 | |
Ocean Warrior
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BTW: Forgetting to roll back the commander...Been there, done that....Dont worry, you are not the only one, mate! ![]() ![]()
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#4 | |
Bosun
![]() Join Date: Jul 2006
Location: Paris, France
Posts: 64
Downloads: 10
Uploads: 0
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![]() Salute from France! Wolfgang Barten - U-52 ![]() |
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#5 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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Glad you got it squared away.
To me, the 16km mod, is the best in the game in terms of adding realism that can't be replicated simply by using a few "House Rules". Now you really can stalk your targets at the edge of visibility.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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