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Old 05-15-07, 05:07 AM   #1
Maraz
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Default Purpose of speech folders?

Hi, I made a research on the forum but I was not able to find the reply.
What is the purpose of the various speech folders (numbered from 1 to 9) found under data\sound\speech?

I have a sound mod that has not this folder structure; in order to make if JSGME compliant, should I copy the speech files under each of these 9 folders?

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Old 05-15-07, 05:09 AM   #2
HunterICX
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If I,m not mistaken,

folders 1 - 9 are the different voices
like (Helms, Nav, WO, Weapon Off, Sonar, Hydro)
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Old 05-15-07, 05:21 AM   #3
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It entirely depends on what your speech mod changes.

As Hunter has said, there are 9 different voices but within these 9 folders there are speech files for (IIRC) Loud, Normal & Whisper versions of every file.

I think that if your mod only accounts for one set of these then you may or may not hear them ingame. However, if you replace the originals with your version, I think you might hear the same voice all the time.

It might be trial & error time. Make your pack resemble speech folder 1 & enable it. Then start your game and see which officer uses them.

Good Luck
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Old 05-15-07, 05:40 AM   #4
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I always thought any changes or alterations had to be made in each folder ie: change one...change them all :hmm:
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Old 05-15-07, 08:25 AM   #5
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no, you can change single files, but - I found that only changes made to folder one are taken over into the game, though I haven't figured out why (I use patched vanilla to experiment). At first I thought the different folders have got to do with personnel changes whilst in game (i.e. you get a new watch officer in between patrols) the voice changes, but that doesn't seem to be the case...
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Old 05-15-07, 10:52 AM   #6
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In the Crew_Cfg files, each crewman is assigned a voice number corresponding to the voice folders to allow for different voices.

Some voice types sound like Mickey Mouse and some sound like the Incredible Hulk. These voice types have been removed by GWX, leaving only the "reasonable" sounding voices for crewmen.

HOWEVER, you may still get a Mickey Mouse or Incredible Hulk voiced individual in-base after patrols etc. The recruits you pick up in-base to round out your crew... are hard coded... as are their voice assignments. The only way to (temporarily) change them is to do so in your save game files after you pick them up... Big hassle there for little return.

Voice playback among crew replacements are indeed different in-game.
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Old 05-15-07, 12:10 PM   #7
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Quote:
Originally Posted by Maraz
I have a sound mod that has not this folder structure; in order to make if JSGME compliant, should I copy the speech files under each of these 9 folders?
I'm not a modder, but I believe to be JSGME compliant means nothing more than your mod having the correct folder structure to match the installation of the game [mod name\data\folder(s)\file]. The only files you need to include are those changed with your mod and that's all.

Any files that you haven't changed will already be on the users computer because they have the game installed.

I hope I'm right and that makes sense. If not, someone please correct me.
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Old 05-15-07, 01:21 PM   #8
Dowly
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Quote:
Originally Posted by Bane
Quote:
Originally Posted by Maraz
I have a sound mod that has not this folder structure; in order to make if JSGME compliant, should I copy the speech files under each of these 9 folders?
I'm not a modder, but I believe to be JSGME compliant means nothing more than your mod having the correct folder structure to match the installation of the game [mod name\data\folder(s)\file]. The only files you need to include are those changed with your mod and that's all.

Any files that you haven't changed will already be on the users computer because they have the game installed.

I hope I'm right and that makes sense. If not, someone please correct me.
Yes, that is correct.

The folder structure should be as following:

ModName
-Data
-Sound
-Speech (or Speech_en, if you use english voices)
-folders 1-9 with the modified speech files in all of them.
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Old 05-15-07, 03:54 PM   #9
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There are only three voice actors representing the entire crew. The other six voices are produced by speeding up/slowing down the original three giving the Munchkin & Ogre voices. An easier way to get rid of the goofey voices is to just copy folders 1-3 over 4-6 (ogres) & 7-9 (munchkins).
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