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#1 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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Hi, I made a research on the forum but I was not able to find the reply.
What is the purpose of the various speech folders (numbered from 1 to 9) found under data\sound\speech? I have a sound mod that has not this folder structure; in order to make if JSGME compliant, should I copy the speech files under each of these 9 folders? Cheers Maraz |
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#2 |
Rear Admiral
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If I,m not mistaken,
folders 1 - 9 are the different voices like (Helms, Nav, WO, Weapon Off, Sonar, Hydro)
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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It entirely depends on what your speech mod changes.
![]() As Hunter has said, there are 9 different voices but within these 9 folders there are speech files for (IIRC) Loud, Normal & Whisper versions of every file. I think that if your mod only accounts for one set of these then you may or may not hear them ingame. However, if you replace the originals with your version, I think you might hear the same voice all the time. ![]() It might be trial & error time. Make your pack resemble speech folder 1 & enable it. Then start your game and see which officer uses them. Good Luck ![]()
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#4 |
Chief of the Boat
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I always thought any changes or alterations had to be made in each folder ie: change one...change them all :hmm:
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#5 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
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no, you can change single files, but - I found that only changes made to folder one are taken over into the game, though I haven't figured out why (I use patched vanilla to experiment). At first I thought the different folders have got to do with personnel changes whilst in game (i.e. you get a new watch officer in between patrols) the voice changes, but that doesn't seem to be the case...
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#6 |
GWX Project Director
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In the Crew_Cfg files, each crewman is assigned a voice number corresponding to the voice folders to allow for different voices.
Some voice types sound like Mickey Mouse and some sound like the Incredible Hulk. These voice types have been removed by GWX, leaving only the "reasonable" sounding voices for crewmen. HOWEVER, you may still get a Mickey Mouse or Incredible Hulk voiced individual in-base after patrols etc. The recruits you pick up in-base to round out your crew... are hard coded... as are their voice assignments. The only way to (temporarily) change them is to do so in your save game files after you pick them up... Big hassle there for little return. Voice playback among crew replacements are indeed different in-game. |
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#7 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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Any files that you haven't changed will already be on the users computer because they have the game installed. I hope I'm right and that makes sense. If not, someone please correct me. |
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#8 | ||
Lucky Jack
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The folder structure should be as following: ModName -Data -Sound -Speech (or Speech_en, if you use english voices) -folders 1-9 with the modified speech files in all of them. |
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#9 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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There are only three voice actors representing the entire crew. The other six voices are produced by speeding up/slowing down the original three giving the Munchkin & Ogre voices. An easier way to get rid of the goofey voices is to just copy folders 1-3 over 4-6 (ogres) & 7-9 (munchkins).
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