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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'm posting this here, because those who frequent the Mods workshop forum will already be aware of it, but I just added Kapitan_zur_see's 'Remove Grainy Effect' mod, and the game has gone from looking great but a little grainy, to looking superb.
I really like the post process filtering effects in this game, but I never really cared for the grainy effect, which could only be reduced by playing with the Gamma setting and at the price of a much darker picture. The 'Remove Grainy Effect' mod allows you to have all the filters running and with the correct Gamma setting for the game. It simply gets rid of the grainy effect totally. So if you're someone who has never been confident enough to add mods to the game, but the grainy effect drives you mad, now might be a good time to download the JSGME and start with this simple mod which in my opinion considerably improves the look of the game. Happy Hunting, Terry |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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It's still darker but now that the white noise is gone, I just bumped gamma up one or two notches and it looks good.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Yep. Agreed.
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Does the interior still look washed out?
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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WOOT! totally missed this one TDK1044...
![]() A eye candy lover like me MISSED THIS! unbelievable, but there it is. Looks 200% better then stock! cheers man for bringing this to our attention!. ![]() |
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#6 |
Lucky Jack
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I slammed this little beauty in the mod enabler, switched it on and WOW. I got all the shading effects that his game supports and all I can say is WOW. Did I mention WOW.
Highly recommended mod for visual enhancement! Man, WOW, the colors came alive, the washed out look is gone. Give it a go men, the game just go 100% visually better IMHO ![]() My mod of the month has arrived ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 05-13-07 at 10:00 AM. |
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#7 | |
Canadian Wolf
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RDP |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#9 | ||
Lucky Jack
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MOD OF THE MONTH FOR ME! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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TDK1044- four words....
"WE ARE NOT WORTHY!" ![]() ![]() ![]() ![]() ![]() ![]() ![]() [think Wayne's World] Thanks very much for posting!!!!! After a week trapped in work-reality, this makes for a great Sunday! Cheers (chair falls, mouse dangles, door slams...runs to MOD forum)
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#11 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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For my old eyes at 1280*1024 on a 60Hz LCD the difference I percieve is less flickering dots on the darkest portions of the interior. I spend about 1% of my time staring at the interior. On the exterior the difference is almost imperceptable except I like how the original filter masks the banding of the graduated fill of the sky near the horizon better.
-Pv- |
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