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Old 04-28-07, 01:21 PM   #1
CaptainAsh
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Default Found the real game!

Just started a new carreer without contact update on map (no god eyes).
This is the real game!!!! In surface, we have to use the info of the watch officer to place marker on the map for the ship position to get the good AoB, speed and range. In submerged it s a real nightmare to get correct info in rough weather! My hit ration is down to 4 or 5 on 10 from 9 on ten when I used the update option. On type VII, I was used to make home with 30K+ tons, now I m happy with 10K
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Old 04-28-07, 02:58 PM   #2
Canovaro
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It's way more fun this way isn't it?
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Old 04-28-07, 03:14 PM   #3
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Much better immersion factor for you
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Old 04-28-07, 07:30 PM   #4
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Indeed. Every torpedo hit is a major success. its hard enough to do it in perfect position without a DD catching wind of you. Late war you'll wonder how they ever sank anything.
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Old 04-28-07, 07:34 PM   #5
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eeeek. that doesn't interest me. good for you though. sounds like a good way to further immerse yourself
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Old 04-28-07, 08:31 PM   #6
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Yes, very challenging and thrilling. I played this way when I was doing WaW. Loved it.
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Old 04-28-07, 09:07 PM   #7
P_Funk
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To my mind, after learning Manual TDC, there is no other way. I won't even use the Weapons Officer.
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Old 04-29-07, 08:02 AM   #8
Gezoes
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Mmm, maybe the next step.

I think that's about the last thing that I have checked 'on'.
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Old 04-29-07, 01:00 PM   #9
CaptainAsh
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Quote:
Originally Posted by P_Funk
To my mind, after learning Manual TDC, there is no other way. I won't even use the Weapons Officer.
It s not just manual TDC. It s manual TDC without any ship drawn on the map station
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Old 04-29-07, 05:42 PM   #10
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I usually didn't use God's Eye. I did use WO assitance though. So after switching to all manual I decided to go with God's Eye. But I'm not sure I'm going to keep using it.

My thinking was; there are a lot of guys doing different things when tracking a ship. The sonar man or watch crew can call out the bearing and also make a guess on the range. Someone besides myself can be drawing those updates on the map. So that doesn't bother me.
The problem is of course that the God's Eye is 100% accurate and updated second to second in real time. That takes away from the realism.

So I'm torn. I will probably stop using God's Eye after I'm better at plotting my own solutions. But for now it's just a bit much to have to do nearly EVERYTHING yourself when what you should be doing is considering approach and get away plans.
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Old 04-29-07, 06:31 PM   #11
CaptainAsh
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after 2 patrols I got each time 5 ships in my pocket... one patrol with 9K tons and the other one with 17K tons.
I think it s gonna change everything in the game after a while because you get a lot less renown which is not a big deal but also by doing smaller tonage your crew is not given so many medals and promotion...
Also I understand now why spread shot is more to be sure to get one hit than to score multiple hit with one solution
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Old 04-29-07, 07:20 PM   #12
P_Funk
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Exactly. If you only collect data through observation the accuracy is always iffy. Thats why you fire the torpedo equivalent to grapeshot.
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Old 04-29-07, 07:42 PM   #13
Telgriff
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Speaking of Manual firing for realism. How do you allow for that setting in the naval academy? Would make life a lot easier to learn it in a nice safe location instead of on the fly, risking valuable torps.
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Old 04-29-07, 09:16 PM   #14
gord96
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hehe i am still using 23% realism

u guys are nuts!
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Old 04-30-07, 04:47 AM   #15
P_Funk
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Quote:
Originally Posted by Telgriff
Speaking of Manual firing for realism. How do you allow for that setting in the naval academy? Would make life a lot easier to learn it in a nice safe location instead of on the fly, risking valuable torps.
Yes. The naval academy torpedo mission is great. It takes about 30 seconds to load (cause the game world is empty except for you and your targets) and you can restart quickly too. Great practise.
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