![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
|
GWX: Wolfpack/Elco question
I'm not sure if this has been discussed before. At least I couldn't find anything useful on the topic. As far as I remember, GWX uses wolfpacks with AI uboats that can't shoot torpedoes and are mainly there to distract the enemy, right?
The Elcos and all other AI torpedo boats also lack the ability to fire torpedoes. So my question is: "Why weren't the virtual torpedoes included in GWX?" In my opinion it would be pretty nice to have some Elcos that are more dangerous than firing a machine gun at you, and also to have uboats (maybe even british S-class subs) that actually engage the enemy. Of couse with the AI uboats we would have to greatly limit the supply of torpedoes otherwise they'd shoot away all the targets ![]() |
![]() |
![]() |
|
|