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Old 04-22-07, 04:14 PM   #1
DragonRR1
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Default Strange, non-aggressive AI in a Task Force??

I've done about 6 or 7 patrols with patch 1.2. Generally I've quite enjoyed them.. of course there's a but!

I've just done a patrol and came across a huge task force, the Yamoto, at least 4 huge battleships, a number of smaller destroyers, 2 carriers and the odd freighter.

I was ahead of the group so I positioned myself for a torpedo run dropped to 200ft and waited. Nervously I rose to periscope depth and launched all my torpedos at the Yamoto and 2 of the other large battleships. 4 hits. I also launched all my aft torpedoes at 2 targets.. Anyway.. to save boring you all to death I ended up with zero torpedos, 1 sunk destroyer, 2 huge battleships or whatever they were listing badly and a holed Yamoto....

Knowing it would be suicide I surfaced to see what would happen. Well not a lot really! I spent nearly all my deck gun ammo on the Yamoto (which didn't sink). Only one ship actually fired at me which was a carrier! Even then there were only 2 shots.

What one earth was going on? I've read a couple of posts suggesting that this kind of thing did happen in the war but I should have had swiss cheese made out of me within nano seconds. In the end I just gave up in disgust. I've had more challenges taking on a single armed freighter on the surface... Anyone else experienced this?
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Old 04-22-07, 04:40 PM   #2
tater
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Yeah, it happened to me as well. the big ships don't seem to shoot at all as far as I can tell. CVs are so absurdly easy to sink I've never had any live to have me try to shell them.
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Old 04-22-07, 04:43 PM   #3
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Tons of talk about being able to simply surface and hang out. I have actually sustained more damage from a/c than from any warship.

Warships don't shoot much, and when they do, they don't hit much.
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Old 04-22-07, 05:07 PM   #4
Prof
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This is all probably to do with the level of crew experience in the warships. I tried surfacing on the Mogami in the Torpedo School lesson and the results were disappointing for the Japanese Looked like the gunners were all drunk!

I then edited the MIS file and gave the Mogami an 'elite' crew. This time when I surfaced the gunnery was deadly accurate and I didn't last very long!

There is definitely something wrong, but it should be a fairly easy fix...though changing the crew skill level of every randomly generated ship in the campaign might not be so easy!

Last edited by Prof; 04-22-07 at 05:18 PM.
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Old 04-22-07, 05:11 PM   #5
DragonRR1
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Prof... Is the crew type set per task force, per ship or is there the ability to do both?

The entire task force basically ignored me as a wandered between them...
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Old 04-22-07, 05:30 PM   #6
Prof
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Quote:
Originally Posted by DragonRR1
Prof... Is the crew type set per task force, per ship or is there the ability to do both?

The entire task force basically ignored me as a wandered between them...
I've just checked the Japanese 1941 campaign layers and the skill level is set per ship. In the default campaign, however, all warships in a task force have the same skill level. Interestingly, all ships in task forces are either veteran (second best) or elite (best). Any destroyers assigned to guard a merchant convoy (not a troop convoy) are either poor or novice (the lowest two!). I guess they send the duffers on merchie escort

What difficulty rating were you on? It may be that the base-level crew skill is modified by the difficulty level you set at the beginning of a career, so if you played on 'easy' then maybe 'elite' becomes more like 'novice'. Just a possibility.
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