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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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I've done about 6 or 7 patrols with patch 1.2. Generally I've quite enjoyed them.. of course there's a but!
I've just done a patrol and came across a huge task force, the Yamoto, at least 4 huge battleships, a number of smaller destroyers, 2 carriers and the odd freighter. I was ahead of the group so I positioned myself for a torpedo run dropped to 200ft and waited. Nervously I rose to periscope depth and launched all my torpedos at the Yamoto and 2 of the other large battleships. 4 hits. I also launched all my aft torpedoes at 2 targets.. Anyway.. to save boring you all to death I ended up with zero torpedos, 1 sunk destroyer, 2 huge battleships or whatever they were listing badly and a holed Yamoto.... Knowing it would be suicide I surfaced to see what would happen. Well not a lot really! I spent nearly all my deck gun ammo on the Yamoto (which didn't sink). Only one ship actually fired at me which was a carrier! Even then there were only 2 shots. What one earth was going on? I've read a couple of posts suggesting that this kind of thing did happen in the war but I should have had swiss cheese made out of me within nano seconds. In the end I just gave up in disgust. I've had more challenges taking on a single armed freighter on the surface... Anyone else experienced this? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, it happened to me as well. the big ships don't seem to shoot at all as far as I can tell. CVs are so absurdly easy to sink I've never had any live to have me try to shell them.
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#3 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
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Tons of talk about being able to simply surface and hang out. I have actually sustained more damage from a/c than from any warship.
Warships don't shoot much, and when they do, they don't hit much.
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#4 |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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This is all probably to do with the level of crew experience in the warships. I tried surfacing on the Mogami in the Torpedo School lesson and the results were disappointing for the Japanese
![]() I then edited the MIS file and gave the Mogami an 'elite' crew. This time when I surfaced the gunnery was deadly accurate and I didn't last very long! There is definitely something wrong, but it should be a fairly easy fix...though changing the crew skill level of every randomly generated ship in the campaign might not be so easy! Last edited by Prof; 04-22-07 at 05:18 PM. |
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#5 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
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Prof... Is the crew type set per task force, per ship or is there the ability to do both?
The entire task force basically ignored me as a wandered between them... |
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#6 | |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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![]() Quote:
![]() What difficulty rating were you on? It may be that the base-level crew skill is modified by the difficulty level you set at the beginning of a career, so if you played on 'easy' then maybe 'elite' becomes more like 'novice'. Just a possibility. |
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