![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
|
![]()
In terms of torp. arming. No closer than 400 yds.? 300? 200?
What's the deal? Thanks. |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
I've never fired closer than 400 yards in this game, and those have all worked properly. I'm guessing 300-350 yards.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
|
![]()
The historically accurate figure would be 450 yards, but whether this is implemented in SH4 I don't know (I guess it probably is, but then again, some stuff in SH4 is poorly researched - i.e. the USAAF Lancaster).
On real torpedoes: At 450 yards the detonator safety mechanisms released and the weapon would be live, also at this distance travelled, more advanced torpedoes such as the 14 and 18 would also enable some counter-mining devices to prevent sympathetic detonation from other torpedoes fired in a spread. It was this, along with the poorly-designed contact head of the detonator and the faulty depth control on early torpedoes that led to many duds and misses. In theory a glancing angle should offer more chance of a detonation on an early US torpedo than a square-on hit, owing to the poor design of the Mark 3 detonating trigger. (I've found that on many occasions the opposite is true in SH4 however). One other issue with torpedoes in SH4 is that an under the keel detonation if it happens in the right place, is almost always a great hit. A US study from 1943 determined that this was not actually the case in reality, when it was found that a loss of stability was invariably the cause for most sinkings, rather than flooding. This is not implemented in SH4, as you will often see ships that would be massively unstable, owing to hits, still merrily making their way along. So, go for 450 yards minimum. |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
If you hear "Torpedo in the wa....." Doink... you might be too close.
Honestly I let one loose the other night on a ship targeted at about 400 yards. A second ship slipped its bow in and "intercepted" the shot Im guessing closer than 200 yards damn near hit me. We all cringed as the torp detonated and shook the entire boat. Ive been working alot harder on my situational awarness since this mishap. |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
|
![]()
When one of my multiplayer sessions degenerated into a 'screw it, let's surface and blast them' affair (we nailed four destroyers BTW), I actually rammed a destroyer and while my boat was riding over the mid section of the destroyer, I launched a bow torpedo for a laugh, it just pooped out and then sank.
What a disappointment, I thought I was in for a ringside seat on the mother of all explosions. ![]() I demand that the devs fix this at once! - That's a joke by the way, before the flames arrive. |
![]() |
![]() |
![]() |
#6 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
|
![]()
I am guessing from 300/550.
![]() |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Apr 2007
Posts: 18
Downloads: 4
Uploads: 0
|
![]()
I think the 450 is about right in game. I was in a big storm, visibility down, rain, huge waves..........I popped up the scope for a quick look, right in the middle of a convoy. A huge tanker was 406y to my rear, I quickly fired 3 torps and all three (3) struck but did NOT explode. I'm assuming they didn't arm.
![]() |
![]() |
![]() |
![]() |
#8 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
|
![]()
450 it is then. Thanks all.
|
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
I read a thread here that someone had a torp premature detonate as soon as it left the tube or it hit a rock or bottom or something.
He claimed it blew up as soon as it was launched and sank him. I have had shots inside of 450 yards detonate but if you use 450 as a rule of thumb your safe... except for those circular runners ![]() |
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
|
![]()
lol i normally fire from 1400
![]() |
![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
![]()
I've been surprised once by a DD and had to fire from 100 meters. Enough said, the DD when down
![]()
__________________
Kilroy was here |
![]() |
![]() |
![]() |
#12 |
A-ganger
![]() Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
Uploads: 0
|
![]()
I tend to engage at near point-blank range and I've never had a torp detonate inside 200 yards. I have had successful attacks inside 400 yards though...
|
![]() |
![]() |
![]() |
#13 |
Watch
![]() Join Date: Aug 2004
Posts: 28
Downloads: 1
Uploads: 0
|
![]()
Just to clarify: Is the range set comes from the TDC in yards or feet?
|
![]() |
![]() |
![]() |
#14 | |
Fleet Admiral
![]() |
![]() Quote:
However I have shot at crippled ships at over 2000 but never normal shots. How is your miss rate at that distance? |
|
![]() |
![]() |
![]() |
#15 | |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
Posts: 86
Downloads: 0
Uploads: 0
|
![]() Quote:
No, I'm not kidding. See here: http://www.subsim.com/radioroom/showthread.php?t=112747 |
|
![]() |
![]() |
![]() |
|
|