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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 16
Uploads: 0
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Hello. Ive been playing this for a couple of days and I have no previous exp in submarine games or submairne education. I just love subs!
First of all I have been trying on my own to understand some basics of the game using either testing on my own or the manual. Ive picked up some but other stuff is just not really explained well. I think I know sonar pretty well at least on the american subs, the akula with its circuar sonar is more tricky. Anyway here are my questions and sorry if this is mentioned somewhere on this extremely vast forum: 1. when autosonar is on, the sonar picks up lots of contacts as unknown. problem is it stays this way for ever. the autosonar guy really never classify contacts and when u head in the sonar room to look urself u can classify a contact in seconds using the broadband and then the narrowband search. How come the autosonar never classifies contacs? 2. "torpedo in the water bearing xxx" how do u know if the torpedo is fired on u, or on someone else? i sometimes get the characteristc sound of a "high pitch noise", which seems to get more intense if the torpedo is close, and less frequent when the torpedo is further away, i think? so, are there any good ways of finding out when a torpedo is fired at you? 3. followup to question 2, when to lauch countermeasures effective? 4. i follow a unkown contact so close that i litteraly can see it on the 3d map. but it stays unkown... this is my most annoying problem that the game never can classify. 5. what depths and speeds are best for staying undetecxted? i know so much that u cant run on flank speed when at about 60 feet. i would assume that the deeper u go, the harder u will be to spot? so try to go as deep as possible all the time? hope the this wasent too much to answer, but i really need this help to make descisions. usually i sit there with sierras 1-25 ![]() regards. nik the quick |
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