SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-07, 09:15 AM   #1
SheepOnDrug$
Watch
 
Join Date: Mar 2007
Posts: 15
Downloads: 0
Uploads: 0
Default [TEC] Torpedo tweak file

After patching SHIV to 1.2 the tweak file for the us_torpedo.sim doesnt seem to work no more ... is a new tweak file required or is there another way to fiddle with the torp speeds ?
i have no clue how to hex edit anything btw

all other tweak files work just fine except for the torpedo sim file
SheepOnDrug$ is offline   Reply With Quote
Old 04-22-07, 10:28 AM   #2
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Oh how I still itch for a tweak file for this that'd include all the torpedo failure settings

I can probably decode the basic values and adapt nvdrifter's old tweak to 1.2, but I'd really wish someone more experienced took a look at the torpedo failure values as well...
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 04-22-07, 10:32 AM   #3
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Is there a proper tut for creating Tweak Files?...if not maybe nvdrifter or some veteran SH3 guy could do one when they have a min of spare time. Not a request, just asking in all friendliness

For example how should I know that I need to search for "4,single,>2" in this example
Quote:
Examples of search line, used when searching for a variable:
//search,WindCoef,4,single,>2,Wind Coefficient
// Description: Look for 4th occurrance of the term WindCoef. The floating point single variable starts at 2 bytes past the end of the search term. Name the list item Wind Coefficient.
I used to do Hacks/Trainers for BF1942 so I know a little bit of hexing, more using OLLDBG, Tsearch and VB6. But I am very rusty as i have not done any of this stuff for years.
__________________
CaptainCox is offline   Reply With Quote
Old 04-22-07, 10:41 AM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

In fact there is!

TimeTraveller wrote one and has it included in the MiniTweaker program folder (it's called hex_editing.htm)
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 04-22-07, 10:42 AM   #5
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Cheers man will have a look.
__________________
CaptainCox is offline   Reply With Quote
Old 04-22-07, 11:49 AM   #6
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

OK I think I need one thing explained and i am set to do this stuff.

OK here goes, example from the TUT:

Quote:
So, to code a sample line in the Tweaker program text file to locate this Crash Depth
value, we would code this:

absolute,single,1BA3,Crash Depth

All that means is look for a single precision float value at location 1BA3 and name it
Crash Depth in the program listing. Pretty simple. Run the program and see the value
displayed. If the value looks weird, it probably is a Long value rather than a Single,
so you can always substritue the word "long" for "single" in the line and try it that
way. No harm is done either way because you won't have changed anything (yet). Once you
get a readable (and reasonable) value, you can be fairly certain that you have got the
right idea.


Where does the "1BA3" value come from. I can understand the 1B...but (and I think its how you count hex here) get A3?
__________________
CaptainCox is offline   Reply With Quote
Old 04-22-07, 09:59 PM   #7
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CCIP
Oh how I still itch for a tweak file for this that'd include all the torpedo failure settings

I can probably decode the basic values and adapt nvdrifter's old tweak to 1.2, but I'd really wish someone more experienced took a look at the torpedo failure values as well...
I thought my previous torpedo tweak file did included all of the torp failure settings. Did I miss some?
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.