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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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...that is basically my own personal standalone electronic mo-board. It started as a course intercept computer but has since grown to include a few other items. I had an idea for a redesign, so started totally rewriting it to utilize a retained mode graphics system, so I can drop plots on the map and then directly manipulate them by clicking and draggin em around.
The general idea behind the tool is that there are some gadgets, tools, measurements and so forth I wanted to be able to do more easily in the game. But there's no programmer's interface that would allow me to create addin-style tools for the nav map. Sooo.... What I did was, create a tool that pulls a screen print of the in game nav map along with maybe my initial plots of a contact or two, and then I have my own toolsets that I can use on the contacts to determine anything I want. So, I'm playing the game, press the print screen button and Alt-tab switch over to my app to determine a proper intercept course for instance, or AoB, or speed, or whatever. Anyhow... I also know how to create electronic standalone versions of whiz wheels and so forth. I was considering adding a few to my app, but so far, it's already giving me all the info that those wiz wheels are meant to provide, so it would be novelty more than anything I s'pose. Is there any interest in this sorta stuff or are you all basically just modding skins, config files, etc. Last edited by XLjedi; 04-20-07 at 09:14 PM. |
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