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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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My gato class can go deeper, I know it.. So how do I do it??
Simple, THANKS ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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A = Order current depth as target depth. "Level Here - Mark" It will take crew and sub time to respond. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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In Silent Hunter III, you dived your boat by hitting 'D' (devastating on high time compression
![]() Try the same with this game. Hit 'D' and then 'A' when the boat starts creaking too ominously.
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Get a destroyers attention
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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![]() ![]() Thanks, I forgot about the whole D key |
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#7 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#8 |
Rear Admiral
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Ive noticed with 1.2, ubi put a "saftey" in with the D key. If you look at your 450 foot gauge, you'll notice a red needle around 350 feet. That is where the game will automatically level you out, on a straight dive with the D key. You have to manually set the depth to go below that, and hitting the D key again will return you back to the 350 ft red mark.
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#9 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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#10 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Also check your submarine\.cfg file You can edit the max depth. (crush depth depends on strength defined in the .sim and .zon files via SH3 MiniTweaker.) I had a Tambor down to 850 feet safely anywhere past 860 was Locker time. * If your sub has taken ANY damage prior, all bets are off as to crush depth and strength. I created a spec sheet to keep track of non-damaged speeds/depths/time to dive, etc. --> http://www.subsim.com/radioroom/showthread.php?t=112569 |
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#11 |
Rear Admiral
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>>Also check your submarine\.cfg file You can edit the max depth.
Ah hah, up until now that variable in the cfg file has been relativly useless. Thanks for the tip. |
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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--- Cool! How did you make-out? |
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#13 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() SQK7744 LMAO ![]()
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#14 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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