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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
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Just wanted to take a moment to comment on patch 1.2 performance for those of you who have not had a chance to try it yet. Granted I only played for about 15 minutes at lunch today, but I noticed one thing immediately. My frames per second with environmental effects on pre 1.2 were pretty bad, mouse movement was laggy and it just wasnt very playable. I'm talking about times with no fog by the way, when I had fog my machine slowed to a crawl. With 1.2 installed my FPS with environmental effects on and fog turned off are MUCH better and the game is smooth as silk now. This is very interesting to me because the fog isnt an issue, I'm comparing 1.1 and 1.2 during times when there is no fog in the game. In other words, it seems to me they must have tweaked the graphics performance quite a bit. Not only that but I bumped my resolution up to 1600 x 1200 with no noticeable slowdown. I'd say the performance must have been worked on quite a bit. BRAVO to the devs!!
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#2 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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I guess I will have to start a new game, but the readme says that the 1.1 inbase saves are compatible. I just tried out it it loaded fine but I ran into some jap destroyers the depth charged me (seems the thermal layer is not the protection it once was) but I recieved no damage whatsoever. But my ship just plundged into the spiral of death. The really wierd thing was that I was at 1200 feet and only then did things start to get damaged.
I shut it off and coughed it up to you have to start a new game. Oh well I guess. Also I noticed that they returned the red Max depth Hand back like in SHIII. I also noted that I still could not change my pre war Conning tower in my Gato. And it was may 1943. Of course it still might be just the save. |
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#3 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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hey scalelokt! those are great news! please can you post you rig? (CPU+video card, etc) for have a more detailed report. thanks!
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#4 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 1
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For me performance pretty much remains the same. If I choose a higher resolution and turn on AA/AF, it obviously becomes worse.
But overall I am very satisfied with the performance. I run the game 1280x1024 with 4xAA and 8xAF, and most effects switched on on my P4 3.4, 1.5 GByte RAM, 512 MB Geforce 7800 GT. Performance from external view is about 20-28 fps, inside 45-50. ![]() |
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#5 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
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Cant explain why my performance has increased if hasnt for others. But I can say with certainty that my game is running smooth as silk after 1.2 with transparent water, where as before I was laggy and choppy. I'm not talking subtle difference here, this is substantial.
Here is my rig Pentium 4 3.0 Ghz Nvidia 6800GT OC 2 gigs RAM |
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#6 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
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thanks for the update!
![]() hope my 7800GS AGP will do the job... latter I will report my comparative results here ![]()
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#7 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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I'm running an ATI X1950 Pro. Widescreen LCD set to a native 1680x1050, and I have to say I think I've seen a noticable improvement with frame rates with the 1.2 patch.
Which is odd, considering the res is now higher, and I'm now using AA and AF. So far so good.
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#8 |
Stowaway
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Ive gotten a big enough boast from 1.2 that i can play with enviroment And post processing on now and still have the same frame rates or slightly better than I had before - I could only have 1 or the other on before
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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I still get bad FPS when I have all the goodies on (especially light shafts and 3D wake)...and my PC is no slouch....
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#10 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Thats it, this game goes on the shelf for now. The insane stutters are still here, and even with AA on 8xS I get a solid 40-50fps, but the game runs better when I record with fraps.:rotfl:The videos I have made does not show the hell I`m living when fraps is off.
Thank God I have Armed Assault and my racing sims. So, cheerio, SH4! (for now)
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I get very high CTD and BSOD rates now. That's not a good thing.
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#12 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#13 |
Mate
![]() Join Date: May 2005
Location: temple,texas
Posts: 60
Downloads: 108
Uploads: 0
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#14 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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40 to 50 FPS for this game is great fps. I only get that on the interiors. And for your rig, based on your sig list, you should not have a problem with the game. Just offering some friendly advice, but there has to be something else going on in your system. If your getting stutters when data loads, you may have background programs running you don't know about, or often it is a sound card issue. Lower the sound card settings in the options menu. Reduce the number of 3D zones, turn off "delayed sound", and on your system make sure EAX is off, and sometimes there is sound 'hardware acceleration", try that on or off. Lots of times these CPU stutters are related to the sound data loading issues. Can't hurt to try.
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#15 |
Navy Seal
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I think by AA there he meant Armed Assault, not Anti-Aliasing.
I'm really digging this. Game runs high 20s, mid 20s near convoys. It used to be just mid-20s. BUT The thing is that in 1.1 I played without Environmental Effects (mostly because of the fog slowing me down), AA and AF disabled. Now I'm running 4x AA, 8x AF, and Environmental Effects on in 1.2, and the frame rates are up rather than down! Can't comment on stability, but looking pretty good so far. I'd be surprised if something started crashing and burning here. |
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