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#1 |
Seasoned Skipper
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Hello ALL,
I was noticing on the Crew screen that there are 5 Stations (6 if you count 2nd Torpedeo area) and 5 skills. I also noticed that the skills don't seem to match up with the Stations. What I was wondering is Which skills work best in which Station?
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#2 |
Rear Admiral
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I think it should follow pretty logically.
Eg; Machinest belong in the engine room, Watchmen belong... on watch, torpedo trained in the torpedo rooms. I havent really noticed any poorly assigned officers, Hrm maybe I need to look closer. :hmm: |
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#3 |
Seasoned Skipper
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Thanks SteamWake,
But as you can see by the lists below, it's not really that simple for some positions. Skills: Electrical Guns Leadership Mechanical Watchman Specializations: Command Engines Guns Sensors Torpedoes Watch Stations: After Torpedo Room Engine Room Control Room Conning Tower Forward Torpedo Room Deck Watch Aft Deck Gun AA Gun Damage Control Now for the obvious, ------------------------------Specialization Skill After/Forward Torpedo Room -- Torpedoes ___ ??? Engine Room ----------------- Engines _____ Mechanical Control Room ----------------- Command ___ Leadership Conning Tower ---------------- ??? ________ ??? Deck Watch ------------------ Watch ______ Watchman Aft Deck/AA Gun ------------- Guns ________ Guns Damage Control -------------- So to be more specific with my question, which skill would be best for Conning Tower and for Damage Control? And I guess I'll also ask: Which Specification would be best for Conning Tower, Torpedo Rooms and for Damage Control?
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#4 | |
Mate
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I'm not sure how accurate it is, but according to Kolmar over at the UBI forum the following is how the compartments are set up skill wise:
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#5 | ||
Planesman
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#6 | ||
Seasoned Skipper
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Torpedoes ___After/Forward Torpedo Room (I'm guessing ![]() Command & Leadership___In the Control Room & Conning Tower ? :hmm: Watch & Watchman___Deck Watch ? :hmm: Guns have 3 crewmen yet you show 170% with 4 skills ![]()
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#7 |
Mate
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Torpedo rooms = torpedoes, engine room = engines, command room = command, watch = watch, guns = guns, and conning tower = sensors. I don't think gun specialization helps out any extra in the torpedo rooms but I have no quick way of finding out. I also have no idea what specialization the damage control section would be, if any.
The guns thing does seem a little odd, especially the part about electrical, but I haven't had the attention span to sit down and actively test it. |
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#8 | |
Officer
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#9 |
Seasoned Skipper
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Thanks Strikor,
That helps with assigning stations based on Specializations. But, I'm still wondering about how the Skills plays a part in assigning to stations. Do the Crewmen Skills mean anything?
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#10 |
Mate
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I don't know if skill: watch helps any more than a guy with the same watch level with another skill assignment. It could simply mean they start higher in that area.
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#11 |
Rear Admiral
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The most curious one is "electrical"... Im assuming he belongs on the radar ?
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#12 |
Mate
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It depends on his other skills. High mechanical would be best suited for the engine room or damage control, while a high watch skill would make him better suited for the conning tower which controls the sensors.
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#13 |
Machinist's Mate
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I would imagine that electrical is useful all accross the boat, especially in damage control, water and electric=bad
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#14 |
Gunner
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Personally i've actually noticed crewmen with high Watch (100+) get a bigger green bar when I put them in the AA gun than crewmen with a high gun
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#15 | |
Seasoned Skipper
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