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#1 |
Navy Seal
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Just wondering how well some of the other captains who use manual TDC have done? :p
I've had two really good ones to brag about so far. - I was running in the Sulu sea in windy weather, submerged at 150ft for the day - sonarman picks up a warship contact and I come up to take a look. Eventually I spot a minelayer in the distance; I'd surface, but I already know he's going to spot me, and if I spend too long chasing him, I'll get attacked by aircraft. I do what I can to catch up on his position without surfacing, and manage to get to about 2800 yards (or is that meters?) off him. So, I guess his speed to be 10kt, set up two solutions, and fire off tubes 1 and 2. Really thankful for the stadimeter there - it'd be impossible to calculate a solution without it in that weather ![]() I watch him steaming by for two and a half minutes, the timer on my stopwatch seems to run out... so I give up, order down scope and jack up the time compression. As soon as I do, the game jumps out of time compression with "torpedo impact" and "enemy unit destroyed" ![]() ![]() -Second one was last night - at night time, I came across a pair, a Shiratsuyu destroyer followed by a subchaser. I could only get so close to them before submerging; but they never noticed me. Again, guessing their speed to be about 10kt, I see that they're not going to get very close and it wouldn't be worth wasting many torpedoes - but I can't let the chance go! So, I set up a solution at 2200 yards, and fire a single torpedo at the destroyer. About two minutes later, with nothing happening, I'm about to order "down periscope", when all of a sudden there's a brilliant flash and the enemy destroyer breaks in two. Subchaser leaves, tail between legs ![]() Your sinkings, please ![]() |
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#2 |
Lucky Jack
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Best solution I have had was a large composite freighter. I was 1500 yards off for the solution. The TDC was set up DEAD PERFECT. I had my scope down and just watched my TDC until I reached party time....this means 1500 yards or closer. I let my 3 fish go. Sat and watched the timer. Two direct hits and one dud. The best part...TDC dead on and no scope to watch, just fired when the best possible situation showed itself on the TDC while submerged and scope down. The TDC is awesome if you have solution as perfect as you can get it.
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
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Last night I started a new career on USS Sturgeon out of Cavite.
My first target.. didn't go so well. I fired 2 fish at the Maru from about 1800yds. The first blew up at about halfway to the target. The second (contact det) passed barely aft. I had forgot to update the range/bearing before firing the last of the two. ![]() ![]() My second Maru, same type as the first, was .. interesting. Fired 2 fish.. one blew up prematurely and the other was "a dud sir". Boy, this early war Mark 14 sucks.:p The third fish struck right under the bridge. After getting a good look, he didn't seem to be armed, so I surfaced and finished him off. My best of the night: Third encounter was a Shiratsuyu destroyer and a trailing Minesweeper/Subchaser(?). I targeted the Destroyer and fired 1 fish from a long shot of about 3000 yds - my longest shot so far. Struck under the funnel and exploded in a nice big fireball. Sank in no time. I boogied out of my firing spot since the angry little Minesweeper seemed to have Depth Charges but never got close enough to me. After it gave up looking for me, I surfaced and put some deck gun shells into him at 4400 yds while he was trying to close with me. Poor minesweeper never made it. Overall my best was hitting a Kongo from ~1200 yds with all 4 forward fish and seeing absolutely massive secondary explosions from a certain one. It went down fast.
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#4 |
Silent Hunter
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my best so far was in the "Phillipines Sea" mission, 100% realism.
After spending a long time avoiding the escorts. I finally wound up behind the TF with a stern view of the three carriers moving away. The last Shokaku class carrier was 2,000 yards away at a bearing of 330 moving away to the left. I had been tracking the TF by periscope and sonar, so I already had a pretty good idea of the speed and the course which allowed me to input the correct AOB. I fired all six bow tubes, two on the solution, two 1 degrees to the right and two 1 degrees to the left. 5 out of 6 torpedoes hit and the carrier went down. ![]() partly luck though, my average is usually about 1 in 3 with manual TDC. |
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#5 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
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About 1200 yards, 100% realism. Most of my TDC inputs are usually guesses, though, so I usually miss unless I'm at that range or under.
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#6 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | ||
Ace of the Deep
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#8 |
Navy Seal
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Yep, closer is better!
Although at below 1km, I generally don't need TDC - I trained in SHIII to do those hip shots by just leading a ship with my scope firing on my scope bearing. In SHIV, I just do it by zeroing out speed and AoB, maxing out the range, and then turning my scope to whatever bearing and clicking the 'send range to TDC' button, which sets me up to fire on that bearing. Works quite well, too. |
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#9 |
Engineer
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I'll try getting closer then.
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#10 |
Sea Lord
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This is probably one of my best, but I didn't use the TDC, just guessed the lead as the thing was flying right by me at about 30 knots and came out of the rainy darkness, I'd picked it up on hydrophones, but couldn't see it - weather was too rough to even contemplate getting a set up, so I chanced firing all six tubes as straight runners based on a guesstimate from the bow wave, and I was rewarded with five hits! Huge European Liner, gone in about thirty seconds, leaving four destroyer captains with a lot of explaining to do! here's a pic (brightness tweaked in Photoshop, it wasn't anywhere near that clear in the game, except for when a big fireball lit up the surroundings).
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#11 | |
Helmsman
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Those destroyer Captains may not have been the only one with explaining to do. ![]() EDIT ACK Holy mother of ........ What the hell is that avatar <------------- over there, Im a village people person ![]() |
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#12 |
Stowaway
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Messed up speed on a 1500 yard shot, ended up blowing the props and rudder off of a patrolling destroyer while trying to sneak into a harbor, without causing any noticable damage to the rest of the ship. Let him stop moving, then a final shot from 90 bearing, set for under keel amidships, and blasted him in two.
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#13 |
Sea Lord
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Re: ID'ing the target before opening fire - If I'm near the estuary that approaches Tokyo bay four weeks after the attack on Pearl Harbor and a ship capable of carrying thousands of troops is heading down towards New Guinea whilst being escorted by four destroyers, I figure they're not on a trip to Disneyland.
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#14 | |
Helmsman
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Perhaps it was a troop ship or a a hospital ship. Perhaps it was a neutral that had got an escort out of Japan. Being a Hero or a Villan is a red button press away. |
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#15 | ||
Captain
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla Last edited by Payoff; 04-19-07 at 07:57 AM. |
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