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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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Slower & Less damaging Lifeboats.
After sinking a Merchant which jettisoned a few lifeboats. I then watched as a Destroyer came in and hit one of the lifeboats. This was followed by the sounds you usually get if your subs being rammed. I then continued to watch as the Destroyer caught fire and keeled over and sunk. I decided to tone down the damage a bit and make the rafts a lot slower. Now you can actually pull along side one or ram it, depending on how you feel. http://hosted.filefront.com/Meridian1a/ |
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#2 |
Canadian Wolf
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Nice one
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#3 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Perfect! I was looking for this.
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Cool Beans.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Never seen that but if that is the case...well done man, gona try it out.
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Many Thanks !
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#7 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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Great fix.
One less "funky" thing in the game. Not that i'm complaining any. The graphics in this game are superg and the smooth framerates indicate excellent computer programming. One other "funky" thing is the reporting of the lifeboats as "merchant ships". A minor funk for sure. But if we can iron all of these out the game will become a real smooth experience. I'm one of those that can never tire of the best aspects of navy simulations like SH4. |
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#8 |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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Thanks alot! No more Popeye arms on those sailors rowing the liferafts.
__________________
![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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#9 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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hmmm. when I try to load this through jsgme I only have a file named 'documentation' listed is this the correct one? it doesn't sound like it....
Is this mod not useable through jsgme? Last edited by peewee; 04-13-07 at 10:24 PM. |
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#10 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Nice fix, I like it
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#11 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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![]() Quote:
It is JSGME ready. You should have 2 folders in there, One Data with the SH4 files and a documentation folder. I think something went wrong when you either downloaded it or when you extracted it. I always add a documentation folder. That way when you right click on the Mod in the left pane of JSGME you can open up any of the text files from within the program. |
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#12 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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ok thanks, I'll try it again........
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#13 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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Very nice mod..
![]() thanks...... ![]() GWX 1.03 USERS U-65 IXB |
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