SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-07, 06:41 AM   #1
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default Change the default weapon layout???

I create a sub-type ASROC and wanna add it in the controlable Seawolf Weapon system, but fail by using the DWEdit.exe, even though it seems like it would work by changing the layout in the DWEdit laucher dialog, but it will only functional in those AI(uncontrolable) Subs, not those controlable subs
my guess:it might due to the Interfaces of controlable subs have some sort of connection with the database, and the connection can't be changed by the DWEdit.exe
anyone know the solution? I think since we can upgrade the SCX2 which contain lots of new contoalable subs with different weapon layout, the similar method can be take to upgrade the DW weapon system
thank you!
caymanlee is offline   Reply With Quote
Old 04-22-07, 08:10 AM   #2
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Sometimes I ask myself why I assembled the FAQ in the first place, obviously people dont read it, or try to research a bit before posting.
Quote:
Originally Posted by DW FAQ
Why can't Modders make playables like they did for Sub Command with SCU?

Back in the days of Sub Command some enterprising modders created an utility to switch the skins/models for the playable platforms and thus allowing players to "drive" different types of submarines.

While SCS tolerated it at that time, they have stated (pretty clearly) that they explicitly reserve the right to create playable models for themselves and messing around with DLLs, EXE files and so on (which would be necessary to create a SCU like utility for DW) is a big NO NO!

However modders are free to and actually encouraged to create improved textures, modells and so on for the game to visually, and audible enhance it. So while you might see all of the platforms from the real world in Dangerous Waters at a future date, you will only drive those SCS makes.
In other words, messing around with the interface of the playable platforms is a NO NO as stated clearly by SCS lots of times. You can legally swap weapons as Luftwolf has proven, but unfortunatly only how they work/behave and not the entries in the interfaces in game, those are unfortunatly hardcoded and not database driven.
OneShot is offline   Reply With Quote
Old 04-22-07, 01:03 PM   #3
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

thanks, I get it, hardcode is the problem. therefore, I know my accurate question is these:
How can I access and change the hardcode? Is that legal? Is that possible? By any software?

Thank you!
caymanlee is offline   Reply With Quote
Old 04-22-07, 01:40 PM   #4
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by caymanlee
thanks, I get it, hardcode is the problem. therefore, I know my accurate question is these:
How can I access and change the hardcode? Is that legal? Is that possible? By any software?

Thank you!
Didn't you read what Oneshot posted ?
The hardcoded information is in the exe or dll files and so are not to be modified, so of course it would be illegal to modify them.
You can mod anything in DW short of the exe and dll files.
goldorak is offline   Reply With Quote
Old 04-22-07, 04:22 PM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Easy guys, not everyone understands the nuts and bolts of modding, myself included.
__________________
Molon Labe is offline   Reply With Quote
Old 04-22-07, 04:57 PM   #6
GrayOwl
Soundman
 
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by caymanlee
I create a sub-type ASROC and wanna add it in the controlable Seawolf Weapon system, but fail by using the DWEdit.exe, even though it seems like it would work by changing the layout in the DWEdit laucher dialog, but it will only functional in those AI(uncontrolable) Subs, not those controlable subs
my guess:it might due to the Interfaces of controlable subs have some sort of connection with the database, and the connection can't be changed by the DWEdit.exe
anyone know the solution? I think since we can upgrade the SCX2 which contain lots of new contoalable subs with different weapon layout, the similar method can be take to upgrade the DW weapon system
thank you!
I had modernization from SCX-II To DW (UPGRADE) concerning all sensors and compatibility of the doctrines is interestingly and it works...
And even many bugs were fixed - ASW of a rocket shoot very precisely, the torpedo fuel was spent correctly, etc...

And Similar Platforms For Control Accessible....
__________________
-+= I the ocean hunter, and I am dangerous =+-
*** Kalashnikov - the best ***
GrayOwl is offline   Reply With Quote
Old 04-23-07, 03:26 AM   #7
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
Easy guys, not everyone understands the nuts and bolts of modding, myself included.
Hmm...

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 04-23-07, 03:37 AM   #8
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Yeah, so I'm an ingoramus. You gotta problem with dat?
__________________
Molon Labe is offline   Reply With Quote
Old 04-23-07, 03:38 AM   #9
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
Yeah, so I'm an ingoramus. You gotta problem with dat?
You're not ignorant, you're stubborn... or lazy.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 04-23-07, 06:42 AM   #10
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by OneShot
Sometimes I ask myself why I assembled the FAQ in the first place, obviously people dont read it, or try to research a bit before posting.
Quote:
Originally Posted by DW FAQ
Why can't Modders make playables like they did for Sub Command with SCU?

Back in the days of Sub Command some enterprising modders created an utility to switch the skins/models for the playable platforms and thus allowing players to "drive" different types of submarines.

While SCS tolerated it at that time, they have stated (pretty clearly) that they explicitly reserve the right to create playable models for themselves and messing around with DLLs, EXE files and so on (which would be necessary to create a SCU like utility for DW) is a big NO NO!

However modders are free to and actually encouraged to create improved textures, modells and so on for the game to visually, and audible enhance it. So while you might see all of the platforms from the real world in Dangerous Waters at a future date, you will only drive those SCS makes.
In other words, messing around with the interface of the playable platforms is a NO NO as stated clearly by SCS lots of times. You can legally swap weapons as Luftwolf has proven, but unfortunatly only how they work/behave and not the entries in the interfaces in game, those are unfortunatly hardcoded and not database driven.
I wonder instead what the "modders section" is there for
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 04-23-07, 06:49 AM   #11
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Nexus7

I wonder instead what the "modders section" is there for

To mod the database, to add new non playable models (the default ones are creepy as far as graphics goes). To mod the AI doctrines etc...
You can do a lot of things, as Luftwolf and Amizaur have demostrated over the last year.
What you can't do is add new playables and no amount of bitching, moaning and throwing a tantrum will change this fact.
Just live with it and enjoy DW.
goldorak is offline   Reply With Quote
Old 04-23-07, 07:39 AM   #12
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Mod section is useless .. who reads all the sections ?
Dr.Sid is offline   Reply With Quote
Old 04-23-07, 07:41 AM   #13
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid
Mod section is useless .. who reads all the sections ?
I do.
goldorak is offline   Reply With Quote
Old 04-24-07, 10:55 AM   #14
SaxMan
Swabbie
 
Join Date: Nov 2002
Posts: 14
Downloads: 4
Uploads: 0
Default

To quote Goldorak:
"What you can't do is add new playables and no amount of bitching, moaning and throwing a tantrum will change this fact.
Just live with it and enjoy DW."

I'd respectfully disagree. If we the users, who paid $ for the game, want to be able to add extra playables (something that fascinates me more than playing in depth), then we should so state, as loudly and as often as we please. It may be impossible for SCS to give up their death grip on this one (much to the detriment of replayability and popularity), but it doesn't mean that those of us who desire this should remain quiet. The squeaky wheel gets the grease - if those of us who desire extra playables don't say anything, it will never become a requirement in any future follow-on game architecture design.
__________________
SaxMan
SaxMan is offline   Reply With Quote
Old 04-24-07, 11:57 AM   #15
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by SaxMan

I'd respectfully disagree. If we the users, who paid $ for the game, want to be able to add extra playables (something that fascinates me more than playing in depth)...
DW is an in-depth simulation; turning it into a survey sim is just senseless. There are plenty of other "sims" out there that give you many playables that are not modeled in much detail.

But, adding more playables that are modeled appropriately improves the product that we have without transforming it into something twisted and evil.

Quote:
...then we should so state, as loudly and as often as we please. It may be impossible for SCS to give up their death grip on this one (much to the detriment of replayability and popularity), but it doesn't mean that those of us who desire this should remain quiet. The squeaky wheel gets the grease - if those of us who desire extra playables don't say anything, it will never become a requirement in any future follow-on game architecture design.
I think you're right on both points--both that SCS won't budge on this (it's because their business model relies mostly on military contractors, not us, and giving us what we want here will harm the military part of the busines) and that we should bitch anyways. The fact of the matter is that the producers of any games should be working hand-in-hand with the modding community to deliver a better product, not doing so is simply missing out on a big opportunity to have free work done for you and to deliver a better product. For niche sims like DW, the need for cost control makes it even more important for the community to be involved.

We, as customers, have every right to be pissed off that we're on the **** end of this stick and we should make it clear to current and future producers that this is one of our expectations.
__________________
Molon Labe is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.