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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
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I create a sub-type ASROC and wanna add it in the controlable Seawolf Weapon system, but fail by using the DWEdit.exe, even though it seems like it would work by changing the layout in the DWEdit laucher dialog, but it will only functional in those AI(uncontrolable) Subs, not those controlable subs
my guess:it might due to the Interfaces of controlable subs have some sort of connection with the database, and the connection can't be changed by the DWEdit.exe anyone know the solution? I think since we can upgrade the SCX2 which contain lots of new contoalable subs with different weapon layout, the similar method can be take to upgrade the DW weapon system thank you! |
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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Sometimes I ask myself why I assembled the FAQ in the first place, obviously people dont read it, or try to research a bit before posting.
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#3 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
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thanks, I get it, hardcode is the problem. therefore, I know my accurate question is these:
How can I access and change the hardcode? Is that legal? Is that possible? By any software? Thank you! |
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#4 | |
Admiral
![]() Join Date: Apr 2005
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The hardcoded information is in the exe or dll files and so are not to be modified, so of course it would be illegal to modify them. You can mod anything in DW short of the exe and dll files. |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Easy guys, not everyone understands the nuts and bolts of modding, myself included.
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#6 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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And even many bugs were fixed - ASW of a rocket shoot very precisely, the torpedo fuel was spent correctly, etc... And Similar Platforms For Control Accessible.... ![]()
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Cheers, David
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LW ![]() ![]() |
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#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Yeah, so I'm an ingoramus. You gotta problem with dat?
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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![]() Cheers, David
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#10 | ||
Commander
![]() Join Date: Jun 2004
Location: Switzerland
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If you are going through hell... keep going (Winston Churchill) |
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#11 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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To mod the database, to add new non playable models (the default ones are creepy as far as graphics goes). To mod the AI doctrines etc... You can do a lot of things, as Luftwolf and Amizaur have demostrated over the last year. ![]() What you can't do is add new playables and no amount of bitching, moaning and throwing a tantrum will change this fact. Just live with it and enjoy DW. |
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#12 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Mod section is useless .. who reads all the sections ?
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#13 | |
Admiral
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#14 |
Swabbie
![]() Join Date: Nov 2002
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To quote Goldorak:
"What you can't do is add new playables and no amount of bitching, moaning and throwing a tantrum will change this fact. Just live with it and enjoy DW." I'd respectfully disagree. If we the users, who paid $ for the game, want to be able to add extra playables (something that fascinates me more than playing in depth), then we should so state, as loudly and as often as we please. It may be impossible for SCS to give up their death grip on this one (much to the detriment of replayability and popularity), but it doesn't mean that those of us who desire this should remain quiet. The squeaky wheel gets the grease - if those of us who desire extra playables don't say anything, it will never become a requirement in any future follow-on game architecture design.
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SaxMan |
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#15 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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But, adding more playables that are modeled appropriately improves the product that we have without transforming it into something twisted and evil. ![]() Quote:
We, as customers, have every right to be pissed off that we're on the **** end of this stick and we should make it clear to current and future producers that this is one of our expectations.
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