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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Your Top Ten Patch 1.2 Items List
List your top ten things you would like to see fixed/changed/added/improved in the v1.2 patch. Take your time and if possible, format each of the ten items as follows: 1. Item . Bug/feature/glitch Reason 2. Item Bug/feature/glitch Reason 3. Item Bug/feature/glitch Reason If you are too lazy to explain, just list the items. ![]() Last, to keep some perspective, list a couple things you like about the game. Have faith, we are subsimmers, we don't give up easily. Ok, John summarized the items and here's how it stacks up: Bug Report from Subsim.com Player submissions . . .# of Requests 1 TDC causes torpedoes to miss behind ship/port side bug 21 2 "A" key CTD 20 3 SD Radar picks up surface contacts & rotates 17 4 Monolith & fog affects framerates 15 5 FSAA 15 6 Crew die for no reason (mostly deck crew) 13 7 Resolution scaling 12 8 Chronometer does not work (for target speed) 11 9 Ability to open all torpedo doors 10 10 Airplanes attack too much & at night 8 11 Clipboard/Radio log Loading Times 7 12 Transparent crew (Environmental effects on) 7 13 Escorts too passive 6 14 Sonar does not work at PD 5 15 Remove Avro Lancaster 5 16 No uniformity in Imperial/Metric measurements 5 17 Rapid/inaccurate depletion of Air, fuel and batteries 4 18 Remove Court Marshall for being lost at sea 4 19 Flak Gun always reported as damaged 4 20 Using TDC causes CTD 4 21 Hydrophones should work on surface 4 22 1 Knot convoys, clustered, and ships on land 3 23 Radar reports when no radar is on Sub/radar station on subs when should not be 3 24 Random Damage of Sub Systems 3 25 Damaged decks do not get repaired: Sub lost 3 26 Out of Oxygen message when surfacing 3 27 Sound Loops on crew orders ("rudder", "rudder") 3 28 Airplanes do not attack enough 3 29 Remove decoys 3 30 Christmas Tree Lights do not turn green 2 31 Torpedo setting re-set after a brief time 2 32 Flashing Green and Red Lights in Conning Tower 2 33 Planesman disappears randomly 2 34 Visuals limited to 8000m 2 35 Player can man deck guns in rough weather 2 36 AA Gunners do not fire enough 2 37 Not enough dud torp early in war 2 38 Radio messages received under water 2 39 Allow rescue of enemy pilots 2 40 Flight Models of Planes incorrect 2 41 Smoke/Clouds move too fast 2 42 Incorrect medal names and insignias 1 43 Incorrect awarding of wounded medal 1 44 Remove Senior Chief and Master Chief ranks 1 45 Seagulls appear too far from port 1 46 Items damaged after being fixed 1 47 Incorrect radar depth 1 48 Hitting bottom causes sub destruction 1 49 Shift-F2 causes CTD 1 50 Windowed Mode not working in Multiplay 1 51 Crush depth and test depth should not be the same 1 52 Balao radar turn off at 18m depth 1 53 Incorrect crush depths (too shallow) 1 54 Aircraft too easy to shoot down 1 55 Depth Charges should not be below 200' 1 56 AI Planes too far from land 1 57 Life Boats move too fast 1 My notes: Neal's notes 1 TDC causes torpedoes to miss behind ship/port side bug Priority 1 Got to have a flawless TDC 2 "A" key CTD 3 SD Radar picks up surface contacts & rotates Priority 1 4 Monolith & fog affects framerates Priority 1 workaround seems to be disable environmental effects 6 Crew die for no reason (mostly deck crew) Priority 1 - Have not seen this. 8 Chronometer does not work (for target speed) Priority 1 - Need a magic watch, or a WO 11 Clipboard/Radio log Loading Times Priority 1- When full of messages, the game drags when the clipboard is brought up; solution, drop off older messages? 13 Escorts too passive Important all AI issues important, AI is king 17 Rapid/inaccurate depletion of Air, fuel and batteries Important moddable? 20 Using TDC causes CTD Important 22 1 Knot convoys, clustered, and ships on land Priority 1 all AI issues important 23 Radar reports when no radar is on Sub/radar station on subs when should not be Priority 1 Possible to have a blank station appear when no radar unit was available? Disable the "go to rader" icons? 26 Out of Oxygen message when surfacing Priority 1 minor but weird 27 Sound Loops on crew orders ("rudder", "rudder") Also: Ordering ahead 2/3, the vocal report is Ahead Slow 37 Not enough dud torp early in war Important 47 Incorrect radar depth Important 48 Hitting bottom causes sub destruction Important 52 Balao radar turn off at 18m depth Important Last edited by Onkel Neal; 04-05-07 at 03:02 PM. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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1. Get rid of the monolith of fps death
2. Support 800x600 windowed for those of us without money to spend on GPUs 3. Put a few new sounds in 4. Be able to customise the HUD - Change which orders are where etc. 5. Optimise clipboard loading times 6. Clicking on a crew member brings up their associated orders 7. Editable captains log 8. Allow mouse control of sonar and radar 9. Sort the depletion rate problem (fuel, batteries, oxygen) 10. Keep up the good work! ![]() I like how moddable they've made this game. It seems pretty much every aspect can be customised ![]()
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Well, here's another nice mess you've gotten me into. |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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1. Fix the incorrect medal names and insignia. Reason: this is a game about the US Navy, not some fantasy flotilla.
2. Restrict the awarding of the "Wound Badge" ![]() 3. Remove the decoy launchers from all the sub classes: Reason: they weren't installed in US subs until after the war. 4. Correct the bug allowing the SD Radar to pick up surface contacts and its ability to be rotated. Reason: it didn't pick up surface contacts and it was non-rotatable in reality. 5. Allow the hydrophone handles to be clicked and moved by the mouse. Reason: it is this way in SH3. 6. Fix the bug where crewmen die for no apparent reason while on bridge watch. 7. Remove the Senior Chief and Master Chief ranks. Chief Petty Officer should be the highest enlisted rank attained. 8. Make the range knob at the radar station animated when clicking on it. Reason: it is this way in SH3. 9. Fix the campaign ending screen where, upon being lost at sea, you are told you are being court-martialed. 10. Code in the ability to allow the soundman to track *any* target selected by user in the hydrophone screen. Reason: the contact one wants to track may not always be the nearest warship or merchant contact. |
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#4 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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1. Get rid of the goofy seagulls when you are out of port.
2. Fix the Radar and Sonar 3. Provide a more prolific manual with full explanations. 4. Fix the manual torpedo stations. 5. Fix the units of measure to depth. If I'm running in Imperial I want Imperial crush depths.
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----------------- Snuffy! |
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#5 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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1. Damage control bugs. (Items getting damaged by themselves after fixed damage, and crew deaths in the conningtower, which is related)
2. Stutters without vsync 3. Volumetric Fog of fps-death 4. Square of fps-uberdeath (appears mostly at start of missions) 5. 1 knot convoys, and ships on land 6. AA gunners only firing 50% of the time unless everybody is called on battlestations 7. A-key 8. FSAA 9. Resolutions 10. SDK ![]()
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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1. Transparent crew when environmental effects are enabled. It kills the immersion factor to be sailing with a ghost crew. I don't want to be the captain of the USS Flying Dutchman.
2. FPS hit when viewing the "rectangular monolith of doom" when environmental effects are enabled as detailed in more than one thread. What's the point of having a great video card and all these pretty effects if a glitch like this causes a massive slowdown? 3. Airplane AI needs to be improved so they actually attack, even though they're spotted ALL THE TIME. Same goes for destroyer AI. You can get ridiculously close and they just don't spot you and go after you. This detracts from the challenge of the game and regardless of how inefficient Japanese ASW was in the early years of the war, this just makes no sense. 4. A working chronometer that actually sends ship speed to the TDC when using manual targeting. It's meant to work this way. 5. Fix the "torpedoes always miss behind the ship" bug when using auto targeting. 6. Battery life isn't historically accurate. It's waaaay too short. Same goes for the oxygen levels while submerged. If it's a simulation, it should accurately simulate what it sets out to. 7. You can manually man the deck gun and AA guns, even in rough seas. This should be disabled. If your crew won't man the guns because of the rough weather, you shouldn't either! 8. Even though I've yet to run into it, the mass suicide of the watch crews is a troubling issue. I don't want to take casualties because of a glitch. 9. I believe the hydrophones should work more like they did in SH3. i.e. they work at periscope depth. Isn't this how they really worked? I love the cutscenes in the game that update you of the war's progress. I love the fact that your orders are dynamic and will often change over the course of the patrol. I love the graphics, especially the way the light shines off of the sides of the ships and you can see each individual metal panel. I love the promise that this sim shows once it gets whipped into shape!
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#7 |
Lucky Jack
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1. 'A' key/hold current depth/CTD
2. Clipboard/reports/get super slow as patrol progresses. Needs to lose reports that are two weeks old. 3. volumetric fog/environment/kills FPS badly(even on highend systems) 4. Crush depth/damage model/too shallow, sub went deeper than crush model set currently 5. Attacking aircraft/enemy attacks/too frequent and at night? 6. 'Q" key/open torp doors/can only do one at a time. Why not all? Slows player in firing torps in succession. 7. Get rid of the "We need to surface. We are out of air" message. Everytime I surface I get this. 8. bug/damage model/the flak gun is alway reported as damaged surfaced or submerged Other than this, the game is great. ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 03-27-07 at 07:32 PM. |
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#8 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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1. 'A' maintain depth CTD fix
2. TDC: Stadimeter CTD fix 3. TDC speed guesser thingy fix 4. TDC (other glitches) fix 5. Monilith of doom FPS killer fix 6. Sonar handler and proper depth fix 7. Radar functionality/proper upgrade availability fix 8. Change the submerged sound FX. I feel like I'm inside a Dwemer ruin(Morrowind) for crying out loud. (I keep expecting one of my crew to start chasing after me with a large rusty axe)
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#9 |
Watch
![]() Join Date: Aug 2005
Posts: 16
Downloads: 2
Uploads: 0
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Haven't played enough (still haven't completed a campaign patrol) to list 10 items, but there are two serious bugs I've experienced, plus one minor issue and two feature requests:
1. Volumetric fog/environmental effects problems and FPS-killing "monolith" 2. CTD when giving "maintain depth" order after diving 3. AA gunners don't fire often if not at battle stations 4. Allow adversarial MP games to be started with only 1 player in the game (not a bug, but a quick fix which would allow the creation of some interesting SP ship missions; also useful for testing MP missions created with the editor) 5. New sound for 40mm AA guns. It sounds a bit odd currently to have the same rather weak sound for AA guns of all calibres (plus it's hard to tell which AA guns are firing when you're not controlling them yourself) (EDIT: I would have mentioned the Allied aircraft as well, but I doubt there'll be an official fix for this; it's probably up to the modders! I think the Pacific Storm legal issues must be the reason for the aircraft weirdness in SH4, as there are actually textures for F4Fs, SBDs, B-24s etc. in the texture folder. All the same, I'd love to see accurate US aircraft in the game, particularly Catalinas) Last edited by EPinniger; 03-27-07 at 03:08 PM. |
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#10 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
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1.Bug - fix speed calcs on stopwatch
2 Fix/Feature - fix oxygen readout (or add one if current one is for ballast) 3 Feature - make dials and map inside sub clickable (setting speed, depth, etc) 4 Feature - add more crew feedback (i.e jubilation when torp hits) 5 Feature - add time compression to 1x prior to battery exhaustion (5% left?) 6 Bug - fix radar problems (air radar giving surface reports) 7 Bug - Enable sonar at periscope depth 8 Feature - bring back weather reports, range at current speed, etc 9 Fix - aircraft being too easy to shoot down 10 Feature - clicking on crew in 3d mode to bring up a name+stats popup from crew page |
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#11 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Certainly a gameplay type, and would prefer the devs to concentrate on stuff modders can't do.
1) Make the SD/SJ Radar function as close as possible as they did IRL. 2) Make crew radar contact reports differentiate between air/surface. 3) Fix any TDC bugs. 4) Fix AI that simply won't attack you at times unless you're surfaced. 5) Historic Japanese ASW: No depth charges below 200 feet until late war, no planes attacking in the dead of night unless historically possible at time. Is the massive amounts of aircraft historically accurate during the day? 6) Implement radar depth properly. 7) Streamline manual targeting, please include a mark button. 8) When realistic torpedo failures is selected, actually make it realistic. Circa 2/3 failure rate for early Mk 14s, with failures including deep running as well as the already modeled circular running and premature detonations. 9) Realistic naval traffic (not dozens of contacts every where, make me work for even 50K tons). 10) SDK! PD |
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#12 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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All of the above...As there mostly the killer bugs..
But I would like to mention one immersion killer... Please get rid of the Avro Lancaster, it WAS never there in the pacific. replace it with am American sub hunter....Not sure what the aircraft was, actually I do know the B25 Mitchell..plus the "Cats"....and a few more variants. http://www.answers.com/topic/list-of...y-world-war-ii Deep six
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#13 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
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1)Remove decoys. US Subs didn't use them in WW2.
2)Remove the Lancaster Bombers. None were used in the PTO 3)Replace Lancasters with B-24 Liberators. (Which WERE used in the PTO.). 4)Improve escort AI routines. Escorts on the whole need to be a bit more aggressive. Japanese DD Captains may not have been the greatest ASW artists in the world...but they had a reputation for persistance...something I'm not seeing in game. |
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#14 |
A-ganger
![]() Join Date: Mar 2007
Location: Washington
Posts: 76
Downloads: 39
Uploads: 0
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1) FIX HARD-CODED STUFF, the rest will fall in place....
I absolutely love this game!!!! most of my complaints look to be gameplay related ![]()
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USS Silversides [SS-236] USS Blackfin [SS-322] Well Done Pops Last edited by Psyon; 03-28-07 at 07:33 AM. |
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#15 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
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0. Kill the bugs.
1.Hydrophone: Ability to use hydrophones on surface (and in PD depth of course), even for shorter ranges. US Fleet subs used sound watch at night and bad visibility conditions. Ability to lock sonar operator to follow certain targets, not nearest. 2.Submarine damage modelling: Magig word, think how it would happen in REAL life. More permanently destructible thingies. Example: If you bust your scope lenses. Who can fix that out there? Take the lenses from a near blind sonar man's eyeclasses and some duct tape ![]() 3. Surface vessel damage modelling: Some SH3 mods have managed to do great job so same here if you pls. 4. Radar modelling 5. TDC fix 6. Torpedo failures: If they suffered from it, then we should too. 7. Visibility Range: 20 km like was promised, if I remember correctly. 8. AI sensors (visual) 9. Equipment and machinery malfunctions failures etc. Some crew accidents would be nice to have too. 10. Ability to make markings on the nav map: Ring a bell?
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