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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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as the title, not so good at 3D modeling, anyone can make those mod to the game?
![]() I think it is a good thing to complete the DW database ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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As broken as the aircraft AI is, I don't see how adding strike fighters helps anything. Their presence in a mission just adds to the things that can go wrong.
But, I think the idea of including long-range bombers is interesting. If a scenario designer wanted to have an air strike occur, something like a B-52 would be perfect. You don't need it to do anything but fly to the target, and you don't need to worry about its presence messing with P-3s or helos. In support of the bomber, the role of the DW playables is recon and SEAD--locate the SAMs that threaten the heavy and eliminate them (P-3 + 688I Co-op). This would be effective against fixed targets that the playables don't have sufficient ammo to kill themselves, and would also be useful as an abstracted attack against mobile units using precsion munitions.
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#3 |
Navy Seal
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Well the F/A-35 might be one to include as it will be rounding out the USN's Carrier Air Wings in the near future.
The heavy bombers I think are a must (after all we got the Badger, Bear and Backfire on Ivan's side). I seem to remember a US Diesel rescuing the crew of a downed B-52 in heavy seas once... :hmm: |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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is there any compatibility between FC and DW models?
Maybe stock models could be imported if they exist, or if they don't, maybe we can ask the NWP for permission to use theirs?
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#5 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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Lock On has many wonderful Mods and can be downloaded freely, but I don't know if they are compatible to the game and by how?????
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#6 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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well, can someone help?
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#7 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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can't believe it, nobody interested????
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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I've been trying to rally the troops for a SCX-like expansion to DW... aside from Xabba, there's simply no interest in actually doing the work.
I wish it were different. After I do the Advanced Torpedo Mod and take a break, I'll eventually start adding platforms to DW, although this is the last thing on my list. So, maybe check back in a year or so. ![]() Cheers, David PS No I'm not kidding.
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#9 | |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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![]() Quote:
Cheers! more airplane? suggest a Yuan class submarine of china |
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#10 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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He's the guy doing a superb mod for DW. He used to post in the DW section, and he showed some of the models he was working on. They weren't painted, but except for the absence of painting they looked gorgeous, they had a lot of detail actually. Maybe he could make available those models to be included in a future version of the lwami mod. |
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#11 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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hopefully, there will be a better version
I should learn some 3D model skill, can't find a intact instruction to learn that, some help? |
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