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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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OK, I'm having a blonde moment. Patch 1.2 works great and I waited until I'd installed that patch before installing any mods in SH4. I activated the Green Lamp mod and the clearer compass mod using JSGME. It says they're activated but neither show up in the game? What am I missing....apart from a brain right now?
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Reboot my friend Reboot
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Nope. That didn't do it.
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific is the correct address for JSGME isn't it? First time I've used this piece of software. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I've discovered that some of my mods are working; the sound mods and the 'brighter torpedo wake' mod work fine, but the green lamp mod and the clearer compass mods don't work for me.
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#5 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
Uploads: 0
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installed patch 1.2 The green lamp mod and ParaB's fewer radio contact mod work for me. I use JSGE too.
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#6 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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No biggie. The Ultimate sound mod is awesome, as is the reduced radio traffic mod. So far, 1.2 modded, well partially modded anyway, is working out well.
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#7 | |
Sonar Guy
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The green Lamp Mod should work correct, because it only change graphics and no data. There was only one file of this mod replaced in the 1.2, but i could not see any difference between the old and the new file. |
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#8 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Shiny Border mod/Green Lamp mod works fine for me after 1.2 install.
In general, I would say that any mod that does not modify a CFG file should be fine. Mods that do probably won't. |
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#9 | |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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![]() Quote:
So, at the risk of sounding 'Captain Obvious'....have you double-checked to make sure the folder structure of the mod is correct? C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\Greenlamp\Data\.... Its not uncommon to have an extra folder (eg: MODS\Greenlamp\Greenlamp\data) in the path, which would make it not work (and JSGME doesnt report an error). |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'll check it out tonight, Zantham. It could be something as stupid as that seeing as other mods are working fine.
Thanks. |
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