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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Hi,
Would be possible to create a mod like title says? So when a airplane/ship is spoted visual/radar the sailors get on AA/DG, aim and fire to the closest target in range. Once the target out of range/radar then they get out from the guns. Thanks |
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#2 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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This feature is already present, you only need to select it with the yellow buttons on the UI command bar.
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#3 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Cheers... It is present but not in "auto". The simple reason is..the capt is too busy looking at scope (or in the loo) and he trust his competent and professional crew to be up their own tasks. Thats why they have been trained for... so no need to ask the capt permission to get on with their jobs ![]() ![]() |
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#4 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Well its a simple matter to crew the guns when you are surfaced...your saying that you want the guns "uncrewed" and then when enemy contacts are spotted they will "auto"
man the guns and fire? :hmm: |
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#5 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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![]() Quote:
But atm a player can't leave the crew on the guns days/weeks without end. Their Fatigue would be high therfore their efficiency would be low. So the crew would be assigned to the guns but not active (I mean not at the guns, inside the sub) to keep their fatigue low. Only when a plane/ship is spooted (radar) they automatically be activated, jumping into the guns (without waiting for the player to press the buttons). Basically an automation for "Man the AA GUN" and also "Man the Deck Gun" when a target appears. Cheers |
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#6 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Crew assigned to the DC slots, and Weapons slots "are not" always on duty.
they will perform maintenence and sleep...they do not have to be moved. If you select Battle Stations they will be activated and the box where the slots are will be highlighted much like the standing watch, however they will stay on station "activated" even after you secure from battle stations. (the DC that is) The bottom line is you can keep them in their slots ![]() When you are surfaced its a simple matter to crew the guns and tell them to "fire at will" After further thought I guess I see your point...but I don't think it can work that way. Cheers |
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#7 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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![]() Quote:
But in case of an inbound plane they will not go to battlestations unless a player say so (by pressing the right buttons). Therefore my request of a mod that makes them AA/DG crew be activated when a plane/ship its spoted on radar. Basically to have a crew that acts as a normal real crew and doesn't wait for player to press buttons. |
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#8 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Ok I get you point
This is similar to the "standing orders thread" In order for this to work - when a radar contact is spotted the function to activate "man the deck gun" or "man the AA gun" or "battle stations" would have to be called and this would require some scripting...Im sure it is possible. But will require some investigation ![]() The easist way to do this would be to link the "radar contact spotted" to the function "battlestations" just thinking aloud here. |
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#9 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Perhaps would be better to not use a link between radar - "battle stations" action.
Because the Deckgun crew will be exposed if is just a air-strike, and the same applies for the AA exposure in case of a ship engagement. Would be better to link the actions dependent on what the target is. plane -> activate AA + DControl ship -> activate deckgun + DControl both -> activate AA + deckgun + DControl You added a good point... the damage control crew would also need to be activated (just in case). Once the thread gone (destroyed/lost contact) the crew return to their idle slots (sleeping/maintaining). It will be a greate mod if this is possible ![]() Cheers |
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#10 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Well I can't say Im 100% sure it can be done, but as time goes by and we learn more about how the game is coded many things will be possible...we have the best modders in the world right here in this forum
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