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Old 04-06-07, 12:23 PM   #1
sea enemy
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Default S-Boat not historically correct

Hi,
I'm sorry if this has been covered before, I couldn't find any relevant searches.

I just got around to driving some S-Boats, and:
The S-Boat, from what I understand, SHOULD NOT have a TDC with a PK, or echo ranging at the sonar station. The Mk.10 was a straight running torpedo, and the skipper of the S-Boat had to conn the firing angle on the bow, driving the boat into the shot.

Also, from what I gather, the only sound gear available on the S-boat was the hydrophone..I don't think supersonic echo ranging was added to the boats (I'm not sure if this was a wartime modification?)

Anyways...It'd be nice to have the boat more realistically modeled-there should be more nuance to a modeled ship than a 3d model with crush depth and speed.
Fire control is the 'meat' of this game. If the fire control isn't right, no need to have it as a playable, imho.
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Old 04-06-07, 01:00 PM   #2
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S-boats weren't supposed to be in but a number of people complained so the devs just tossed it in at the last minute.

I don't really care for playing a lil S boat but maybe you should keep the TDC slideout panel closed and fire that way? I don't think it's a very important fix.
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Old 04-06-07, 01:04 PM   #3
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I imagine the TDC is in the S boats because the "is/was" (Banjo) would have been too hard to model. It basically did the same thing,only it took a little longer. Though it's been said in a few books that a master of the banjo could often beat a TDC to a target solution.

As for the MKXs,I agree that they are messed up in game.

I'm not familiar enough about S boat sonar suites to have a comment on that.
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Old 04-06-07, 04:10 PM   #4
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100% realism on my S-Boat, 3rd war patrol and 145,000 tons sunk. Thats with a TDC. If there was a switch to remove the TDC I'd use it.

Historically the S-Boat did not hace any such items: Active target ranging, fathometer, or TDC. They did have a Conning tower but I am not sure exactly what it was used for.

Frank
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Old 04-06-07, 05:18 PM   #5
sea enemy
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Quote:
I don't really care for playing a lil S boat but maybe you should keep the TDC slideout panel closed and fire that way?
Yep, I've been trying that-pretty math intensive, but fun-and hits are particularly rewarding...
Using a speed estimation table with the solution for the torp run at 17.4yds/sec at distance will give you the proper amount of lead in degrees, and cross the old mk.I fingers.
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Old 04-06-07, 05:59 PM   #6
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Are you positive the Mk10s were straight running (in ohter words, not capable of taking a turn to a gyro angle)? My sources seem to indicate the contrary....
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Old 04-06-07, 06:07 PM   #7
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I remember in "Run Silent Run Deep" the XO of the S-4 was on Command Qual. test and he had to do a spread. They used gyro angles.
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Old 04-06-07, 06:43 PM   #8
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Quote:
Originally Posted by sea enemy
Quote:
I don't really care for playing a lil S boat but maybe you should keep the TDC slideout panel closed and fire that way?
Yep, I've been trying that-pretty math intensive, but fun-and hits are particularly rewarding...
Using a speed estimation table with the solution for the torp run at 17.4yds/sec at distance will give you the proper amount of lead in degrees, and cross the old mk.I fingers.
Cool
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Old 04-06-07, 07:02 PM   #9
sea enemy
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Quote:
Are you positive the Mk10s were straight running
I'm no naval munition expert, but, that's what I've read. Remember, the Mk.10 is from 1918..while the S-boat may have had some angle control (I don't know) I don't think that the MK.10 was really that far advanced from the old whitehead.
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Last edited by sea enemy; 04-06-07 at 07:14 PM.
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