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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2005
Posts: 7
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Hello! I have a problem whitch is getting on my nerves...i'm playing sh4 and though everything runs smoothly whenever i press the captain's log to see the messages that have arrived , it takes about 5 minutes to open the screen and during this time the game is stuck!! Does anyone have the same problem as me?
Btw i'm using v1.1 |
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#2 |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
Posts: 49
Downloads: 3
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Known bug,
covered here, on UBI site, and the Bugzilla site. A 'work around' is to open the messages up (early in the mission unless you want to watch paint dry) and set the dropdown at the top of the 'clipboard' to "sent messages".... that way you'll not see any messages, but will be able to open it in moments to check on mission status etc. (You don't need to read messages - contact reports appear at map screen top anyway, and if a new mission comes in for you it'll show on the mission page of the clipboard). For info - if you have bugs/queries try using the 'search' function first, to see if an existing thread sorts you out, rather than opening a new thread on what (for many) is an old, long discussed issue.... I'm not telling you off here, but others are less patient ![]() |
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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I made a little mod that helps with this problem, take a look here:
http://www.subsim.com/radioroom/showthread.php?t=108959 It reduces the number of "uninteresting" (->too far from your position) radio messages and thereby reduces the problem with the cluttered radio log and the delay when opening it. |
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#4 |
Swabbie
![]() Join Date: Oct 2005
Posts: 7
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OK! so where is it covered because by doing a search before posting using the search function of the forum i couldn't find anything...so please be patient and don't start things like this...
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#5 |
Swabbie
![]() Join Date: Oct 2005
Posts: 7
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Thanks Parab...i was about to abandon the game...You're a life savior.
However i hope the dev team will fix the problem in the next patch...It's a great game to be wasted ![]() |
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#6 | |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
Posts: 49
Downloads: 3
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Sorry you took it that way, I'm not starting anything - I said
Quote:
specifically http://www.subsim.com/radioroom/showthread.php?t=107766 is the bug thread, and your problem is listed as A6 there, hence my suggestion to check first before opening a new thread. You'll find a lot of bugs already in there, quite often with a fix or workround. |
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#7 |
Bilge Rat
![]() Join Date: Mar 2007
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In my experience,
Increasing your virtual memory to 2000-6000 mb ,decreases "wait time" a lot. Still I advice that great mod : ) |
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#8 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
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![]() Quote:
I would love to see something like "clear log" button in next patch. |
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#9 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
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Why would we need to record convoy contact notices in a log anyways? I wish we could toggle it off and keep FOX msgs and our own sent msgs.
__________________
U-46: Oct 1943 off Portugal ![]() |
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#10 |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
Posts: 49
Downloads: 3
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...and messages should time out daily, or similar - or simply decide that only the last X messages will be stored and displayed, so there's an upper limit on the amount being retrieved. I mean, it's a complete Pacwar history lesson at the moment, isn't it? 'From COMSUBPAC to USS Plonk, despite being 50nm SW of Honshu in your patrol area, I am now going to tell you about a fishing boat they've just spotted East of Balikpapan, 'cos I know you guys are interested in that sort of stuff.' You'd have to be surfaced 18 hrs a day just to take the radio traffic! (Pity the poor devil who had to decode it all).
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