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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
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whats up with the comp ai? the ships that seek you out and drop charges on u are plain stupid. Im half way surfaced and they just run right over me, blowing his ship up and sinking mine. this has happened more than once...
I dont think in rl these guys were so hardcore ![]() ![]() |
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#2 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#3 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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And like the Stock SH3 there is a wide variety of AI, from stunningly stupid to too-damned-accurately brilliant.
Just like real life and around here. JCC |
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#4 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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From what I noticed up to now (playing hard and very hard) on the whole the DD AI is not so bad, much better than in Vanilla Sh3.
Rather strange is the action of the merchants whent attacked. When I attack a group of merchants the whole group always slows down when I hit a ship. This seems not to be logical to me as I think they should rather sail off as fast as they can, with a zig-zag-course. Also, it's much easier for the sub to hit the target when it sails on slow speed. |
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#5 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
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thats weird, merchants usually turn away or towards me so its impossible to hit them
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Last night I sent 4 torps at a "Huge European Liner" and they spotted them, pulled hard to starboard and stomped on the gas.
Due to my poor skills at manual targeting I was only about 500 yrds from her so I got her anyway, but the AI took a classic evasion maneuver. I was impressed. JCC |
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#7 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
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One thing ive noticed with the AI is that convoys etc zigzag and evade a LOT more often and effectively than in SH3.
If you're spotted expect it to become a lot harder to get a shot, they turn away exposing smaller area and so on. Its quite good. However, destroyers and so on occasionally sit back and watch/dont react at all when i even take them on with deck guns. AI ranges from good to retarded.
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Supporting Iran against American warmongering. |
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#8 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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I think ramming was a valid tactic, but it wouldnt kill the DD in most cases from what I understand. The sub was certainly in bad shape after the ramming, I wouldnt expect it to dive or go much deeper than periscope depth without flooding severly.
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#9 |
Mate
![]() Join Date: Sep 2002
Posts: 57
Downloads: 0
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I've watched a couple japanese destroyers go down after being bombed by their own aircraft as they were circling to drop DC's on me.
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#10 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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#11 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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Yeah SHIII was same way. And it sucks instead of taking you on with deck guns they just try to Ram you and die in process.
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#12 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
Uploads: 0
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i think only the small ships that drop charges ram, i have to say though, they are better at ramming than shooting their guns:rotfl:
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#13 |
Stowaway
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Its hit or miss with me.The merchants slowing down thing might be a
bug.DD's escorting military ships are top notch at times.On my last patrol I shot four fish at carrier that was heavily escorted and i swear one DD picked up speed and took two of those torps. ![]() |
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#14 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
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I think they merchant ships go as fast as their slowest, so when you hit a ship they need to slow down. The DD go a ttheir own speed and run around like chickens looking for you
and they always do, its very hard not to get spotted for some reason, they make a ring so large that I have no choice but to get close |
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#15 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
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I once had a DD sacrifice itself against 6 torps fired at a Fuso BB. It seemed to swing around in front of their paths, effectively ripping itself apart in the process of eating the torps, but saving the BB.
Frustration mounted. ![]()
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