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Old 04-07-07, 11:38 PM   #1
nvdrifter
Stowaway
 
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[REL] Automatic Deck Guns v1.0

**Released!!** Automatic Deck Guns v1.0

Mod created by nvdrifter with TimeTraveller's Mini Tweaker utility


The story:

Recently, the US Naval Dept has developed secret, high powered, automatic deck guns. You are one of the few lucky commanders to have one of these super deck guns installed on your sub. Good luck.



This mod gives all sub deck guns 1000 round magazine clips, making them fire like automatic weapons. The deck guns will now fire about 1,000 rounds per minute. All deck guns can now fire AA, AP, HE, and Star Shells. Total storage for each shell type is 20,000. This mod is for the Quake player in all of us. Have fun.

**I dedicate this mod to all the rivet counters** :p


Download here:

http://hosted.filefront.com/aragorn155/1928452

Last edited by nvdrifter; 04-08-07 at 12:03 AM.
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Old 04-07-07, 11:49 PM   #2
DeePsix501
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The Japs didn't even see it coming :rotfl:

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Old 04-07-07, 11:55 PM   #3
sqk7744
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Default [REL] Automatic Deck Guns v1.0

You are a sick puppy

Skeet Shoot'n Fishing Boats eh?

The funny thing is, I was just "Saturday night special" tinkering with your Deck and AA Tweak file.txt having alot of fun with the results. Since we've all chased that lone ship for hours...

Torpedos?! We don't need no stinkin' Torpedos!

Cheers!
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Old 04-08-07, 12:03 AM   #4
nvdrifter
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Quote:
Originally Posted by sqk7744
You are a sick puppy

Skeet Shoot'n Fishing Boats eh?

The funny thing is, I was just "Saturday night special" tinkering with your Deck and AA Tweak file.txt having alot of fun with the results. Since we've all chased that lone ship for hours...

Torpedos?! We don't need no stinkin' Torpedos!

Cheers!
American subs are now deadly submersible gunboats.
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Old 04-08-07, 12:17 AM   #5
sqk7744
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Default [REL] Automatic Deck Guns v1.0

:hmm: Hmmmm (scratches chin)...

me thinks that might have been done...
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Old 04-08-07, 03:21 AM   #6
Redfox_77
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Default good work

just installed the mod will do another post when iv tried it out will tell you what i think of it good work anyway
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Old 04-08-07, 06:34 AM   #7
Captainrave
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A pretty cool mod...rip those Japs to shreds! Is there anyway to have more ammo because it goes pretty quickly?
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Old 04-08-07, 06:58 AM   #8
Mush Martin
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Man! and they Razz me:rotfl:
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Old 04-08-07, 07:36 AM   #9
shad43
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Cool

Im curious, how did you get starshells to work?
I tried and could not get them to show up, but then Im just a beginner here with modding.

Cheers
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Old 04-08-07, 07:40 AM   #10
nvdrifter
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Quote:
Originally Posted by shad43
Cool

Im curious, how did you get starshells to work?
I tried and could not get them to show up, but then Im just a beginner here with modding.

Cheers
I actually didn' t test the star shells, but I added them with Mini Tweaker. Have you tried clicking on the star shell icon to load them in the game?
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Old 04-08-07, 07:40 AM   #11
nvdrifter
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Quote:
Originally Posted by Captainrave
A pretty cool mod...rip those Japs to shreds! Is there anyway to have more ammo because it goes pretty quickly?
20,000 of each shell type isn't enough?
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Old 04-08-07, 07:48 AM   #12
shad43
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Hmm, I must be doing something wrong, I used the tweaker to give a cannon starshell ammo and then in game tried to select the starshells to load and they just were not there...(I remember with SH3 it was fun to light up the night sky)...I looked in the ammunition.upc and starshells do not show as an ammo type but there is a flare for the decoy launcher?
If starshell ammo is still in the game I would like to know how to enable it.

Cheers
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Old 04-08-07, 07:52 AM   #13
CyberOps
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could this be made compatible with the improved ammo mod ?
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Old 04-08-07, 07:59 AM   #14
shad43
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They are two totally different things

Cheers
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Old 04-08-07, 08:01 AM   #15
CyberOps
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well i know they are different but would it be possible to make them compatible with each other ? Or form some kickass mod out of both of them or something ?
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