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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
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Hi guys,
OK, so I plot a course. I fine tune it then tell my sub to return to course... BUT, when it comes to a turn, my sub just keeps on going straight. What am I doing wrong here??? ![]() ![]() Thanks ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! Last edited by thegrindre; 02-22-15 at 08:07 PM. |
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#2 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
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Did you try hitting the "return to course" button? If you've hit the rudder button since setting the course, it will forget. And if you load from a save, it will often have to be returned to course. It also is not very good at cornering, kind of an issue with all boats, and will generally overshoot
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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^^^^^^^^^^^^^^^^^^^^^^^^
YEP
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
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Is the problem that it doesn't turn at all, or that it overshoots the waypoint where it should turn?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#5 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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It overshoots but not always. Only sometimes. Sometimes it will follow the course but other times it won't. Maybe about 1/2 the time or so.
What I do is click that, return to course, button multiple times, not just once and that usually resolves the problem. It's just a pain that I have to click that button all the time. I thought there might be a 'fix' of some kind around here. ![]() ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#6 |
Stowaway
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I think it turns off if you change any setting like change speed or move the heading by clicking the compass, then you have to redo the command to resume course.
its not a problem if you don't touch any other controls after setting it |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Yes. If you change rudder position, or heading, or reload from a save, the crew 'forgets'. You can change speed or dive/surface, though. |
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#8 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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^^^^^^^^^
YEP
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#9 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
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Got it. Thanks.
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#10 |
Stowaway
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there are a lot of little quirks and things with this game that are damn frustrating and we forget about them after a while so its not easy to warn new members of all of them.
you will also have some times when the game gets stuck in a loop telling you something like thermal layer or crew stay on deck under water, crew wont go on deck when surfaced, o2 wont refresh when surfaced, and several similar little oddities like the weather wont change. if you come across these just save and reload the game and it fixes it. you will also discover the game cheats and a destroyer will know your exact undiscovered position and race in right on top of you stopping on a dime to drop depth charges from as far as 8000m away. the ships guns are unrealistically "sniper" accurate and hit you with more regularity then todays laser guided smart bombs. |
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#11 | |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
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![]() Quote:
![]() ![]() Question is, is SH 3 or SH 5 any better??? ![]() ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#12 | |
Stowaway
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the best way to describe it is they didn't make a new game from scratch, they just recreated the game into something new by using a better game engine and tweaking the files to use different content. I would bet sh3 also contains large chunks of files from the sh2 game. you see this when you are modding and you find two of the same files where one is used and the other isn't, this is because (for example) in sh3 maybe it used the "color blue.tga" file but in sh4 they changed the game engine so now it needs a "color blue.dds" file it uses, yet the old file was never removed even though it was replaced by another file. there seamed to be no thought given to cleaning things up and removing any and all unused files in the game. I suspect this is because with sh4 and sh5, they stopped development before the game was even finished Last edited by Webster; 02-23-15 at 08:31 PM. |
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#13 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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Got it. Makes sense to me.
![]() Oh, one more thing. I noticed that the knots gauge is off a little. Did anybody fix this? Thanks ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#14 | |
Eternal Patrol
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It doesn't happen every time, but often enough to be annoying.
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#15 | |
Stowaway
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I tried fixing it once but then realized its a lot of damn work and what works for you but would make things worse for someone else so its not a mod you can share since its tailored to your monitors resolution |
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