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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
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When en-route to patrol areas does it help to practice the crew in crash diving, for example?
I've noticed that even a crash dive can take quite a while so I hope that by practicing the crew they will learn and their experience will improve accordingly. Any ideas? WB. |
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#2 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 0
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I dont think it will. I'm not sure how experience is determined but I doubt practicing crash dives help. Even with an experienced crew its going to take @ a minute to dive a US sub.
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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No, this isn't modeled in any way in the game.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I agree with Iron. The only crew experience you gain is from having crew in compartments that match their skills and time on patrol.
In SH3, crew benefited from the amount of time they spent on patrol in GAME TIME. However in compressed time the crew benefited less. 1x through 32x was considered "normal" time for the crew. Beyond 32X the crew "lived" in compressed time, that is at X64 and more, the crew did not experience a full day. This was to keep the crew management from getting out of control during compression. I found my crew trained faster and I had better crew for the next patrol if I used 32x or less as much as I could. So when I used very fast compressions to make a long-uneventful transit space, I would purposely spend a half hour at 32X closer to the destination or enemy area to give them some more training time. When in enemy area, I try to keep my compression to 64 for short bursts. I would not be surprised if crew compression code was still in effect in SH4. -Pv- |
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