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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
Uploads: 0
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If these have been mentioned in any of the other threads I appoligize however these are really begining to frustrate me to shelving the game for awhile.
Outside of the other bugs/glitches/issues has anyone noticed that the curser has a "jerky" motion in all screens except the navagational map? When you want to set up for an attack using the TDC the curser is all over the place and it is hard to click on the option you want to use. Next the Identification/recognition manual. Has anyone had issues here? When you open it, it's always on the American logo. You have to tab through all the nations until you get to Japan. Then if you happen to go out ot the manual and then back in - got to find Japan all over again ![]() ![]() Further the manual is not as easy to use as the one in SHI which had tabs on it so you could "jump" to the class of ship you want to view. With SH4 you have to go through pages and pages to get to the ship you are looking for. If I am trying to match up a destroyer and have to go throw 10 pages at a slow pace to find them might as well send up a flag so they know where I am as I'll never have time to set u for a shot. In addition - merchants are in another part of the book ![]() With the erratic movement of the mouse and the slow process of getting to the key/tab you want to use it's not worth the effort to set up for a kill. Then if I am lucky to get to where I need to work the slow process of clicking on the tabs again makes it almost impossiable to shoot. I truly enjoyed SHI and liked the others and was really looking forward to getting back to the Pacific. However this frustation now has me looking at waiting for updates / improvements before I get too carried away. One other issue - which may have been mentioned and may be a bug - has anyone had issue with the "hot keys"? What I mean is you have to hit them more than once to activate that action? Sometimes more than twice. Happy Hunting - so far its' a wishfull thought ![]() ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hangin there Capt. D I as well as others know how you feel. It't frustrating for shure. I personaly hate the torpedo depth setting wheel.
You haveto use the mouse and it's not accurate. The one in SH-3 was much better imho. Good Luck and Good Hunting. ![]() |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I've noticed the stickiness and the lagging hot keys, too, but frankly I just put it down to my ancient computer.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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The game lags my mouse very badly...
I also cannot get a response from a key input unless i repeat it numerous times. I went an checked my Mouse software and my keyboard software Microsoft Intellimouse Optical and Logitech Internet both drivers are latest out... Wonder if this could be a DX issue? The game comes shipped with an older version... ![]() |
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#5 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Mouse lag, I believe, is a direct reflection of your graphic settings. I had the same problem until I turned off enviromental effects. I guess my 1.6 gig of memory is not enough to handle it. I heard in another post that 2 gig's is butter smooth!
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Active member of the 'Church of SH4'
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#6 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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A culmination of processor, graphics card and memory will determine end performance. Not just RAM which is a common misconception. I only have 1GB ram, and it runs silky smooth, but combined with a more recent processor (though not current), a fairly decent video card , high speed hard drive and decent motherboard work together to produce a decent experience.
As painful as it sounds, try this, reduce all the graphics settings to minimum and uncheck all the effects features. THen by process of elimination, move the sliders forward to higher settings and try the game again and check the performance. keep doing this until you hit a point where you are happy with how it looks. Don't even consider the checkboxes yet. If you can get them all to full, and you are happy with things, then one by one, check off the boxes, and test your performance in game. Unfortunately, video card manufacturers prey on the fact that most users equate memory size of the video card (i.e. 32mb, 64mb, 128mb, 256mb etc) with performance of the video card. It was only by trial and error, and many uninformed purchases, that I learned that GPU (Graphics Processor Unit) speed, pixel pipelines (Important!) Shader version (very important for advanced graphical effects like post processing, reflections, enviromental effects, etc.) have a much greater impact on performance than how much texture memory ( the MB size your vid card has) can handle. To summarize, its more important what your vid card can do with all that memory, than how much memory you have. This is why you will find some high end cards with only 128 MB of memory that cost up to 5 times as much as a "starter video" card with 512MB of memory. There are whole diatribes on the internet about these inconsistancies, I'll let you research them on your own. Hardware manufacturers are MUCH more sneaky than software developers! Hopefully this will help you, and give you more insight into the evils related to graphics hardware! ![]() Cheers!
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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