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Old 11-30-09, 08:26 AM   #1
Subsim modder 32
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Default Rising/Lowering SJ Antenna

I have made a submarine mod based on tomagabriel's Skipyack SSN mod. The Skipyack mod has the capability to extend the radar mast (see also anvar's mod http://www.subsim.com/radioroom/show...ght=extensions) is capable of detecting both air and surface contacts. So far so good. But I have recognized, that the contacts are only visible on the map, but below a special depth at the radar station there are no more "bleeps, the sweeps, and the creeps" , even with surfaced radar head.

So I have made some tests and found out, that in the Sensor_sub.US.dat file only the rotating head's position marker is used in the game to decide, if radar contacts are updated on the map or not.

If I use the NSS_EarlySJ_Mount antenna in the game, the rotating head's position marker is used to activate/deactivate the radar update on the map, as described before. But this radar antenna type has two problems:
1.) The radar contacts aren't updated at the radar station, if the rotating head's position marker isn't about 6..7 m (I have found this out during testing) above the water level!
2.) The radar head still rotates, when radar is deactivated and submerged

I think that the 6..7m for the NSS_EarlySJ_Mount antenna are somewhere coded in the game. The settings in the .dat, .upc, .cfg files does not seem to influence this height.


The solution for both problems is, to use the NSS_LateSJ_Mount antenna. Here the rotating head's position marker is used
- to update the contacts on the map
- and to show surfaced+air contatcts at the radar station
- and to deactivate the radar's head rotation, if submerged

cheers

Last edited by Onkel Neal; 12-02-12 at 07:36 AM. Reason: removed name upon request
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Old 11-30-09, 03:12 PM   #2
Anvart
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http://www.subsim.com/radioroom/showthread.php?t=127907
#18, #24 ...
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Old 11-30-09, 04:28 PM   #3
Subsim modder 32
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Yes, that is the setting I was searching for. Thank you!
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