SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-07, 01:53 PM   #1
Trout
A-ganger
 
Join Date: Mar 2005
Posts: 76
Downloads: 0
Uploads: 0
Default Time compression problems?

Whenever I return home from a patrol, the TC gets slower and slower and it take VERY long for the radio messages to pop up on the clipboard.

Whuzzup? Is this a known bug?

Trout
Trout is offline   Reply With Quote
Old 03-30-07, 02:09 PM   #2
Burnspot
Seaman
 
Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
Default

Your radar starts to notice friendly vessels as you approach home port....this causes TC to drop or stutter. At least that's been my experience...same thing with SH3.
Burnspot is offline   Reply With Quote
Old 03-30-07, 02:56 PM   #3
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Yes, it's when you get closer to your port that this manifests itself.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 03-30-07, 04:21 PM   #4
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

It depends on your system specs. There are a lot more objects in water to be tracked and rendered near port as well as objects on land. Perhaps there will be some inprovement after patches, dunno. But your system specs and graphic options make a difference now and I'm sure it'll remain that way in the future. Turn down your TC to where it stops stuttering when you get close to port. That's what I do anyway.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 03-30-07, 04:31 PM   #5
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Has anyone tried turning off radar? I solved the problem in SH-3 by
removeing radio officer when near iirc.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 03-30-07, 07:00 PM   #6
minsc_tdp
XO
 
Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
Default

I had the same problem on my very fast PC (OC'd Core 2 E6600 at a whopping 3.6 GHz.) It's just inefficiently programmed so it doesn't handle a lot of data well. The workaround to remove the radarman is good.

Bug #83 added
__________________
June 29 2016 - shSpeech v2.55 - Voice Command for Silent Hunter 4! View Thread
minsc_tdp is offline   Reply With Quote
Old 03-30-07, 08:05 PM   #7
AirborneTD
Engineer
 
Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL
Has anyone tried turning off radar? I solved the problem in SH-3 by
removeing radio officer when near iirc.
I got annoyed with this, too, and tried turning it off. It was off, but my amazing crew kept reporting radar contacts. I'll have to try pulling the operator out of his post.
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers
AirborneTD is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.