![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
|
![]()
How come everytime I get jumped by an aircraft, there practically right on top of me? I have SD running, I know about the problems with radar being of no use at all, but can't my crew at least see the buggers on the horizon? I have my entire watch section manned with peeps that have the watch icon next to their photo.
Please fix this! thank you PS. I am reading "Clear the Bridge," by O'Kane, again, and he says that the watch would spot the aircraft before the plane had any chance of spotting the Tang. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
What time compression settings are you using? I believe this is a holdover from the way SH3 tracks objects in the world. Higher TC's will lead to your watch crew missing contacts and not spotting planes or DD's until they're right on top of you.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
|
![]()
Pretty high, like in the 4000 range. I should be more careful running on the surface during daytime.
thanks! |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
I have the same problem.. my crew watch the pkanes when they are launching bombs.
I will try the same settings i have into SH3, i dont know who made the modification, me or another person. Not tested yet, works fine for me into SH3, i will test them today or tomorrow .... may be you can test them too... If you want to try them... Go to ...\Data\Cfg Open Sensors.cfg file... Change the folowwing lines... ;Visual. Visual range factor=1.4 ;0.5 ;[>=0] Visual fog factor=1 ;[>=0] Visual light factor=1.6 ;0.8 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0 ;0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] |
![]() |
![]() |
![]() |
|
|