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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2007
Location: Helsinki, Finland
Posts: 31
Downloads: 0
Uploads: 0
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Hi, Been playing GWX or a few weeks now, and while it is a great mod, the one thing that is really bugging me is that even the smallest ships take two torps to sink. Now I have asked before an people say it takes time to sink and just hit them in their crit spots. Now I have been doing that constanty:hmm: Hitting small and coastal merchants where the fuel stores are and nothing. I have fired one torp and waited over 24 hours and the thing doesn't sink. Since I have installed GWX I have only got one crit hit and that was against the Battleship Royal Oak on the third Torp.
While I can understand this is for "realisms" sake, I have just een reading Iron Coffins, and Werner constantly states that many of the ships he destroyed went up in balls of flame or sunk within mins. Also usually after one torp. Now I don't want to uninstall GWX cause there are so many great things about it, but I am wondering if there is a way I can manually change either torp dmg/crit chance or the hit points of ships, cause having to consitently send 2/3 torps per target is not fun, especially since I like starting in the IIB boat and working my way up it takes ages to get renown in order to get better boats etc... P.S. Sorry if this sounds like whinning ![]() Alex |
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