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#1 |
Swabbie
![]() Join Date: Mar 2007
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Great mod.
I have one problem through. The Sun Glare effect no longer works correctly in SHIII with GWX installed. Instead of a glaring sun I get a bland looking yellow orb/disc. System: C2D 6600 ATI X1900XTX, Catalyst 7.3 beta 2 GB DDR2 800 Any ideas? Sun glare works perfectly without the GWX mod installed. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I've gotta be honest with you, I use an ATI x800 Pro with the Omega drivers (latest) and I have never had any problems with the sun.
Did you notice this with any of the previous patch releases or are you a new GWX user? I notice you are using the beta version of the catalyst drivers, possible problem?:hmm: Try to use final releases or revert back to older versions. Somewhere in the MODS forum you should be able to find a mod called 'Krillers Sun', I believe this was created to correct some issues regarding the size of the sun for ATI users, this might help you. Use the search function. Not having experienced this problem myself, I can't really offer any definitive solution, maybe others can.
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#3 | |
Chief of the Boat
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#4 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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This is the kind of view I get with 1.03 (GWX)
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 03-28-07 at 02:41 PM. |
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#5 |
Swabbie
![]() Join Date: Mar 2007
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Thank you for all the replies.
When I get home in a couple of hours I'll post some screenshots. Without the GWX mod installed I get the normal sun glare. When I install the mod the glare disappears and i get a flat bland disc where the sun is. I haven't activated the extra mods (16 km mod etc.) which could perhaps explain the problem? |
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#6 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Screenies will help, please post them. ![]()
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Have a look at this thread, it's old but might hold the answer.
http://www.subsim.com/radioroom/show...ighlight=Glare
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#8 |
Sailor man
![]() Join Date: Mar 2007
Location: Under a stone
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Im using the cats:7.2 now and that creates a flashing black triangle on the horizon, so Im waiting for the official 7.3 hoping they will cure the problem, I cant revert back any futher than 7.1 because I'm running Vista.
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#9 |
Swabbie
![]() Join Date: Mar 2007
Posts: 14
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Silent Hunter III 1.4b - no mods:
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#10 |
Swabbie
![]() Join Date: Mar 2007
Posts: 14
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Problem solved !!
After installing the "16 km atmosphere" mod the sun glare effect is restored ![]() Thanks again everyone for your help. |
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#11 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Downloads: 45
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#12 | |
Chief of the Boat
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#13 | ||
Swabbie
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#14 | ||
Swabbie
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#15 |
Ace of the Deep
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My sun looks like second photo... Dont' recall to have seen the first one :hmm:
Using 8km GWX1.02 until current patrol is finished... If you have a d/l link, I'll be most pleased. Or maybe you can post it to jan_kyster at yahoo.dk? Many thanks in advance! |
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