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Old 03-28-07, 04:49 AM   #1
cardician
Torpedoman
 
Join Date: Mar 2007
Posts: 115
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Default Some GWX questions/comments.

So even though I'm still new to SH3, I decided to add GWX instead of just playing stock for awhile. So far so good. No technical problems at least. Fresh install of SH3, patched, GWX, patched, SH3 commander, patch. Good to go.

So, I start up the game and decide to run through the naval academy again, especially because it gives you more renown when starting the career. I get to the deck gun training and notice immediately that its a LOT harder to down the ships. Fine, realistic, alright. I aim below the waterline and eventually sink them all. Also, its a lot harder to aim and I'm good at aiming the deck gun. I realize that the rocking of the boat is effecting it. Alright, fine, more realism. However, what seems strange is that in order to hit the targets I have to aim the cross hairs two notches to the left. So instead of the middle line of the crossh hair (zoomed in) lining up with where you want the gun to shoot, it literally has to be left of where I'm trying to hit. What? Is that supposed to be added realism? I'm pretty sure that the gun sight would actually be installed to account for the fact that its set off to the right of the barrell so that center on the target is where the bullet goes. Why even have the center line of the cross hair if you literally have to aim to the left of it? No huge deal I guess as it can be adjusted for, but it definitely was not this way in stock SH3 and I don't understand the point of changing it.

Next, the flak gun exercise. Harder to down planes but I'm not very good with the flak gun for some reason. I did think it was weird that now the planes actually attack. When I played this training in stock they just flew around. This time they were attacking me. Weird but no biggie I suppose.

Now for the torpedoes. Wow. Though I guess I still managed to get some one hit sinks, its certainly different. I got some great shots and the boats just kept chugging along. The last boat had its entire back half submerged with just the front half sticking above water, wasn't moving, but still hadn't sunk. I sat there watching it for some time waiting and eventually just fired another torpedoe into the front to down it and end it. Would it have eventually gone down?

Now, my only real problem I have with GWX so far, other than the weirdness of the deck gun aiming, is shooting torpedoes. The enter key no longer works for firing. This is a big deal for me since I'm just learning to shoot without using lock on. Kind of hard to aim where you want the torpedoe to go, then click and move the mouse to press the fire button. If the ship you're targetting is moving, by the time you click the fire button the crosshair is no longer pointed where you left it. How do I re-enable enter allowing me to fire so that I can keep the cross hair positioned and fire the torpedoe?

Oh, two more things. One, the floating wooden clock thing at the top of all the screens. What is it? I can't seem to make it actually turn on like the chronometer, so whats it for? Hows it work? Also, is there any way to get rid of the helper compass thing on the nav map? I liked seeing my ship before. What I'd really like is the ability to turn that on and off like you can with the helpers on the tools by clicking on the question mark.

Otherwise, so far so good. I wish GWX was a little more configurable as I'd love to have most aspects of it but still be able to enable the big one hit torpedo explosions. Sometimes its just satisfying to see a ship split in two when hit by a single torpedoe. Haven't had a chance to see it in action during a career yet. Tonight though
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