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#1 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
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Can anybody tell me this.
Is it possible to mode SH3 in order to recieve orders from BdU while at sea. Ι mean that SH3Gen has done something about that but still there is nothing like From BdU To U-... HEAD FOR CONOY... or INTERCEPT TASKFORCE IN SQUARE... or PENETRATE THE HARBOR....AND SINK THE ANCHORED CARRIER etc. With the various mods the SH3 has reached almost the perfection but still this aspect is untouched! Does this mean that souch a thing cannot be modded. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Yes this is possible.
Anyone wanting to do this will have to use the SCR campaign layer to find their targets location, date & course. Then you will have to add in the message content, then set the message to be sent at the right time so that you could either intercept your target or reach your destination on time. Quite a lot of work. ![]() However, correct me if I'm wrong but in GWX there are scripted operations/landings which are already reported by BDU. The bottom line is, you can make SH3 tell you what is going to happen by way of message from BDU but you can't actually use this method for genuine orders. The 'goto grid AMXX & patrol for 24hrs' stuff is hardcoded. You can 'simulate' orders by doing the above.
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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It would be great if there were random orders to certain patrol grids or Convoys that you're supposed to attack. It would feel much more realistic if Bdu actually told me to do something more than be aggressive. Using the above mentioned method would require ALOT of planning and scripting and writing and so on... No task I wish to pursue. Guess thats why Im not a modder.
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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The problem with generating orders by this method is that they can't be random. If you use the RND campaign layer for your information, you can't guarentee that your target will be there when you arrive.
Thinking 'out side the box' ![]() Like I said, a lot of work. Any takers:p.
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#5 |
Samurai Navy
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Location: Salamis Base
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The stocks game REQUEST FOR ORDERS function of the radioman would probably trigger the generation of a new assigned sector. I dont know what happened with that but certainly it would be better that nothing!
My question is this. Could it be another REQUEST FOR ORDERS function that would trigger the game code to generate orders according to the SCR layer even thow you would recieve no renown for accomblishing the given task |
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#6 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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![]() Quote:
Although to think outside the box again wouldn't it be possible to make a prog similar to SH3 Gen which can read the SCR layer and then script random orders from Bdu and then add them to the game in a similar manner to SH3 Cmndr? |
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#7 | |
Navy Seal
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Location: Cornwall, UK
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![]() Quote:
I'm affraid the only way to accomplish scripted orders is probably by how I have described above.
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#8 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Downloads: 129
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#9 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
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![]() Quote:
I got some requests for making Sh3Gen open source and I offered the creation of the radio traffic module to these people, but nothing came from it. ![]() The final reason why I didn't do it myself was because it was against my philosophy to not make any changes inside the SHIII folder - in order to stay 100% compatible with other mods - and secondly because I kind of lost interest - wasn't feeling like adding another feature that no one understands. Still, a good idea, and this was part of my original vision. GE
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The only problem with using the Rnd layer is that its random
The convoy may not spawn on that occasion you get the message Most convoys have a radius of around 200KM on the waypoints so ships dont appear in the same spot every time Your message may guide you to - say - BE29 and the convoy actually appears 3 grids over Like the idea though |
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