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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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I know someone did, but conveniently never answered how he did >.<
HAve anyone tried this and want to share it with me? I really find the 8000m visual range completely crap, and it is the one thing about SHIV I was most pissed off about. How is it done?
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#2 |
Machinist's Mate
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I wish someone would. This is probably thing I miss most from SH3 GWX
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#3 |
Eternal Patrol
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I'm not sure, but I think I remember reading that the SH3 16km Mod works with SH4.
I hope so.
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#4 |
Machinist's Mate
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It doesn't unfortunately - I tried it.
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#5 |
Eternal Patrol
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What happens exactly?
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#6 |
Machinist's Mate
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The colours for the ground and sky go weird. I didn't bother to see if I could see 16k because it looked pretty unusable.
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#7 |
Eternal Patrol
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Okay. I just wondered if the only bad effect was the old black sky problem. There is a fix for that. But if all the colors are weird I don't know the answer.
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#8 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#9 |
Grey Wolf
![]() Join Date: Apr 2005
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Who is TT and what are his tools?
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#10 |
Rear Admiral
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Adjusting the visual range just isnt enough. YOu have to adjust the scene.dat (or whatever file sh4's using that has the same functionality) and i beleive the sensors.cfg as well. Those are the three files that make up the 16K mod from sh3.
Sensors.dat (and AI_sensors.dat) scene.dat sensors.cfg All three i beleive have to be adusted or you get some funky things going on. |
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#11 |
Pacific Aces Dev Team
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in short:
- extract Clouds.obj from scene.dat - extract all SkyColor.obj's from the env dat's - size these obj's with 3DSMax, Maya, ... - maybe some tweaks on the moon and sun objects (model and textures) - pack them back into the dat's - edit the sensors, lookout etc. dat/val/cfg to correspond to the new visible range |
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#12 |
Grey Wolf
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Oi Oi. Much too difficult for me. But thanks for the reply
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#13 |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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The visibility was probably the most frustrating mod for SH3 because the game really just didn't allow it to work properly. There were all sorts of problems with AI sighting that arose from the game's developers basically pulling visibility figures out of their arses and hard-coding them into the game without programming differences between day and night visibility. So if the AI crewmen could see 20,000 yards in daytime they could also see that far at night. The standard visibility of 8,000 yards is not ideal by any stretch of the imagination, but I feel it's a reasonable compromise when the alternative has so many negative consequences. If SH4 is the same way, and I fully expect it is, I advise people to try to get used to the visibility ranges that the developers have imposed on us. Although I'm sure modders will attempt a fix, I have real doubts whether such a fix can work.
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#14 |
Machinist's Mate
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In my case I'm not hugely bothered about ship sighting distances.. although it would be nice to be able to spot ships/smoke from further away.. in a sub you have to get close anyway, as opposed to a surface engagement where 8k is short range already.
I just don't like sailing past a big fat mountainous coastline and not being able to see it 5 miles away! At least the 16k mod extended that to 10 miles. In reality 20 miles would be more accurate on a clear day but them's the breaks.. |
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#15 |
Rear Admiral
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random thoughts:
- visual sensors at 8KM? I Didnt realize. - Ive noticed i can see *slighly* farther then my watch crew - No wonder planes are such a pain..Really need to slow those buggers down in speed to give time to dive. |
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