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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2007
Posts: 3
Downloads: 0
Uploads: 0
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every once in a while ill run into these damn invisible monoliths. They will appear wherever - off in the distance as a small darkened transparent square, right next to my sub as a big rectangle, or 100 feet below the ocean.
And whenever I look at one, it takes my fps from 60 to three. screenshot: ![]() what.. the hell? you can even rotate around em and see them from different angles and ****. id return this pos game if i could |
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#2 |
Gunner
![]() Join Date: Nov 2005
Location: Sweden
Posts: 93
Downloads: 0
Uploads: 0
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I see them too in the game. Hmm..
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#3 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
Downloads: 3
Uploads: 0
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I've seen similar in a few games I have no idea.
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#4 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Can you try firing some torps at them to see if anything happens?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#5 |
Seaman
![]() Join Date: May 2006
Location: Dallas
Posts: 41
Downloads: 6
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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I think it has something to do with some debug thingy...i got a tip from another thread somewhere in here about some settings in the main.cfg file.
Change these from Yes to No: [DEVELOPING] DevDebugEnable=Yes DevEditEnable=Yes MiniDump=Yes Oh, it's the main.cfg in Documents/SH4 folder. This might fix it. |
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#7 |
Shore leave
![]() Join Date: Jan 2006
Posts: 70
Downloads: 0
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The Philadelphia Experiment
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#8 |
Seaman
![]() Join Date: Mar 2004
Posts: 36
Downloads: 19
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I haven't seen those yet. Do you get reports from the crew that they've been spotted when they are around?
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#9 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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i have seen these frame rate killers...like the klingon cloaking device...they suddenly morph into a ship and wammo yoor dead...i will try the debug thing and see what happens
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#10 |
Seaman
![]() Join Date: Apr 2005
Location: Creedmor
Posts: 41
Downloads: 0
Uploads: 0
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Same here.
x1950XTX on XP. First school mission (Nav). When you first come into the game go on deck and look at the 2 merchants coming at you off your port bow. I think there's one in that general erection 'cuz my frames tank.
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I think the lifeguard at the Gene Pool is on extended break ![]() |
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#11 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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Yeah, that's the first place I noticed this too. When I looked at the two merchants off the port side, it brought my fps to its knees.
No doubt Ubi will make short work of this bug. |
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#12 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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well no soap on that ...still the same ....needs to be addressed in 1.2
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#13 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I've seen these things too. They look like clipping frames. Game almost comes to a halt when they appear. They move pretty fast from what I've seen. More like the speed of an aircraft than a ship. When they are gone, all returns to normal.
For the record, I have a legal download of the game. -Pv- |
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#14 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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As far as the debug thing, I had these set to "No" when I saw my first monolith...
cue Also sprach Zarathustra. ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#15 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
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So THAT's what it was, while my frames didn't dip to zero, they did drop quite a bit during that first school mission when looking to port. Doesn't seem to be a big problem, it shouldn't be too long before a fix comes.
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