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Old 03-17-10, 03:47 PM   #1
shinji
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Join Date: Mar 2010
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Default need help please TMO 1.9

hello captains !
I have a problem with TMO 1.9 , I only encounter planes. I have been playing for 4 days now (a year in the game) and no ships at all! help me please.year is 1941 just after pearl harbor. The actual date in game i Feb 7th 1942.

I'm patroling the roads on the map thingy that has the roads and minefields!
No ship! unless I go to enemy port and get attacked by DD and sub seekers.

I have TMO 1.9 with patch
please help
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Old 03-17-10, 11:51 PM   #2
magic452
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See this link here
http://www.subsim.com/radioroom/show...postcount=2089

Magic
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Old 03-18-10, 11:17 AM   #3
shinji
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thank you for your reply , I was starting to desperate. I start at midway.
how can I start at manila?
and what you say is, it's like real life when I get the message that manila is actually attacked , if I go there, I would find Action?

Thank you very much man!
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Old 03-18-10, 12:27 PM   #4
kylesplanet
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Quote:
Originally Posted by shinji View Post
thank you for your reply , I was starting to desperate. I start at midway.
how can I start at manila?
and what you say is, it's like real life when I get the message that manila is actually attacked , if I go there, I would find Action?

Thank you very much man!
When you start your career, choose the Asiatic Fleet and you will start at Manilla, Surbaya or Freemantle, depending on what date you start.

If you start later in the war, (June 42 I think), you will get radar which will aid you in finding ships. If your starting from Pearl or Midway, head over to the Luzon Strait and you will find some willing participants. You can also lurk around the entrances to harbors and have a lot of luck.

Now get your butt in that submarine and help us win this war!
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Old 03-18-10, 04:40 PM   #5
floundericiousWA
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Another pointer/reminder: don't neglect your hydrophones!

Occasionally you should man the hydrophones yourself and do a full sweep..it's amazing how much more you can hear than your deaf soundman!

I can sometimes pickup sounds that don't even register a green light and the green light triggers long before your sonarman actually calls out a contact.
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